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Derp

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Everything posted by Derp

  1. It's unpredictable. Been doing that Side for 3 years, i still don't evne know how it fails as it's so unclear. I been told if the officer gets 500m away from the border zone it fails. But i seen Officers being driven to the AO. The fact that the Officer doesn't run out of stamina, moves unpredictable to diffirent ways. It's like the officer knows he is untouchable. Give him a Armor 3 vest or something. Officers cna just disapear in a blink. So compensate the unrealistic stuff with giving an advantage towards us.
  2. Not talking about the difficulty or anything like that. But people bring Titan's as a necesity. People bring Satchel Charges for ''if'' it could become usefull. Tbh, you guys should try change it to the interaction menu one than to bring your own explosives. From there we could be able to see if people bring an intrest in it.
  3. A pop-up message should be added when this mission spawns in explaining how the mission should be played. Or atleast warning players to not blow up the unarmed vehicles or kill the Intel. I see to many players just blowing up the intel vehicles as they have no clue what the mission is really about.
  4. A mission that nobody plays. Therefore useless. The arty is something you should do as it can wipe groups out at AO or atleast it gives the CSAT alot of fire power in a balanced manner. Since nobody does the Factory it just keeps suplying the AO. Espicially when there's 15 players on. This factory is already on for 3 hopurs and only reason why it's getting cleared is cuz it's right next to Terminal and we need to desstroy it so we can get to the Terminal AO.
  5. It takes huge amounts of time. Nobody carries a Satchel Charge in their backpack. And you get nothing from that mission at all. Side Mission gets you *Rewards* AO gives you *FOB's* Priority Target Factory gives you *Nothing* (You waste considerably the same amount of time on that as on a Side Mission.)
  6. Factory mission sshould be deleted out of the option list. It is a worthless mission which just wastes your time and nobody does that mission. If it's a jet mission your f*cked cuz that thing combined with a HQ/RT mission Spawns about 3 Jets in total. And constant jet respawns will get them to achieve Air Superiority over time. (Considering the fact that most pilots can't fly for a damn and crash the jets combined with the cooldown.) <- This also isn't common sense things should be adapted towards the server conditions.
  7. Ah yes Stan, forgot about that. I haven't been so cheeky lately. need to work on thata again. And how does this pilot license work exactly?
  8. No recording needs to be made, should have some way so you can privately message any admin in the server. Mostly why i don't point out the bad flyers is cuz i don't want to come over as a snitching person. Even though it's necesary.
  9. Gives them enough time to train, and if they don't take this as a lesson well they probs won't be back.
  10. Tbh, maybe start with an expiremental 1h ban for the worst pilots.
  11. Also maybe recruit an admin that flies alot? So he cna check up on pilots himself? 2 Admins can't take all the responsibility on themselves that's 30 people per admin.
  12. Stanhope the only thing i'm refering to is that he was able to destroy 1 hugely rare Helicopter. almost crashed a 45min cooldown jet because he thinks he can learn to fly a jet in only 5 mins. Almost crashed a Orca (30min Cooldown). Players like them are so common on Ahoyworld and they don't ge tpunished so they come back and just keep on crashing stuff. How about a 1h ban, if they are serious on this server they will be back in a hour and learn their lesson. if they aren't serious then they probs won't be back. That's one playe ri gotta worry about.
  13. Dear AW Staff, I noticed that the punishments on bad flying or to soft or they don't get punished at all. here by i bring this question to maybe punish bad pilots way harder. For example : yesterday Blake Schiro was a pilot, as i noticed he was taking off with the Orca, he managed to crash the thing just flying 10m further to land on the helipad. After that he left it so i had to ask Lindi to clear that thing off the landing pad. Minutes later i was refueling my Humming i noticed him jumping in the Buzzard. He starts to accelerate but couldn't figure out how to bank left or right. He stopped right in time before he could crash in a stationed blackfish. He got out and took a Hummingbird. I was in a Kajman stationed waiting for a gunner. he comes by and says in COMMAND CHANNEL 'I'm an advanced pilot and since you not flying it you better get out so i can use it.'' REMEMBER THESE WORDS After flying it and went on a gunning spree with Daniel i flew to the repair pad to re-arm it. I jumped out as i was about to leave. He jumps in the Kajman takes 2 passengers in the passenger bay without a gunner he flies off not evne landing a the helipad to pick up other people. At that point i said to my group 'Guess how long that kajman is gonna survive.'' I run to my parked Hummingbird i look at the map i don't see him flying. I look at FOB Gaurdian there he is at the Arsenal... After that he grabs a Taru (Video Link shows what happened) and just crashes it right into the H-Barriers.. Here he tries to deny that it was his fault.
  14. To reply on one of the first comments. I'd say we spawn that reward on the Side mission itself. It prevents people from wanting to rush right into the Side Mission. Meaning you will have to clear out the AT guys. And well if that vehicle holds wheels you gotta make sure every guy with a GL is dead. That way there's more time for an admin to check up on who is doing the Side and espicially you will have a overview on who's doing the side mission.
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