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Pedro C

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Everything posted by Pedro C

  1. I managed to play without mods, meanwhile. Will try with mods...
  2. I said I tried with no mods too read again Enviado do meu SM-J500FN através de Tapatalk
  3. I tried again with no mods and with sthud only, still got the problem. Meanwhile played on other servers and got no problem at all, so I'd say it's something on the server side...
  4. The only mod I had I think was Dynasound... Cool Pocoyo indded
  5. Hi o/ First of all, I'm sorry if this is the wrong section to post this. If it is, please move it to where it belongs. The last two times I logged in the EU1 and 2 servers I had a wierd fps problem: whenever I'm playing, I only get about 4fps, top. but if I press "esc" to "pause" the game, I get 50-80fps. Now, on MP, even when you press "esc" the games is still going on on the background, so I guess it's not a problem of processing the AI or something like that... I've had this problem only in AW servers... MY pc specs are here. Suggestions?
  6. I think said script should say something like: "Please mark your LZ on the map. If not marked, the pilot will choose LZ. Remember, the pilot has the authority to change your LZ in case of danger." Obviously, dialog pilot <--> passenger should exist, at least to let the pilot know where the passenger want to land, or to let the passenger know their LZ has been changed.
  7. Well, we can get to a compromise. Still yesterday, there was a time where 2 routes and LZs were marked. We, pilots, can mark several routes and LZs (for example, N, S, E and W of AO, if possible). Code them by colours, numbers, names, whatever, and let people decide where they wanna go, but people got to be aware that they will be dropped where marked, not where they want., even if that means they'll have to walk 1km. If we can risk piloting in the middle of night, with poor visibility and no protection, soldiers certainly can walk 1km with terrain features protecting them. I think this is a concept easy to pass to other non-pilot players: "you wanna be dropped inside AO? Ok, no problem." Then you get shot over and over, plus you'll have to wait for helis to respawn, and make the trip again... people will eventually understand that they can't be dropped 1m from the objective.
  8. The thing is most people want to go as close as possible to the AO, if possible inside it. I have no problem in dropping them there, as long as AA threats are eliminated, and this is critical, since I usually fly a little bird. When a new AO spawns, there's a lot of AAs, so the "close as possible" for me is somewhere I don't get shot down, if possible 1km max from AO. I try to find a balance between getting close and not beeing shot. That's why I study the terrain. If I see I can get 100m from AO using hills as cover, I'll fly below hill tops and drop people there, no problem, but if the closest protection (town, hill, whatever) is 500m, 600m, 1km, like happened yesterday when I played, there's where I'll drop people. In fact, yesterday an AO spawned about 500/600m from fob... I could barely lift off. I opted to transports people from base to fob, and fly really low when approaching fob.
  9. (read first post, didn't read answers) I've been playing as pilot in AW servers recently, and what I do is pretty simple: I mark my own route and LZ. The first thing I do is open the map to check where the AO is. Then I study the sorrounding terrain to see if I can use any hills as cover. When possible, I always choose the hill side instead of flat terrain, because I can use the hill to hide from enemy AA. After this map study, I draw a line from base/fob to lz, as straight as possible. I then mark several points: base, lz, 1km before lz and 1km before base. The 1km mark are used to estimate when I have to start slowing down to land. I usually make these marks in group channel ou vehicle channel, and in red or green or any other color that stands from the GPS lines. Adding to these marks, I usually also draw yellow lines where power lines are. This is pretty usefull, specially at night. The rule is simple: whoever gets in my heli flys my route and lands at my LZ. Don't like it? Use another heli. After a few trips you memorize the route and land/terrain marks, like towns, hills, radio towers, etc. I used this "technique" yesterday and most pilots followed my marks. I also turn the engine off when waiting. It's quieter and saves fuel. So far, no one complained about the routes and LZs. There's usually some retard that deletes the marks...
  10. - Case: ATX Fractal Design Define S, with side "window" - PSU: Corsair Modular RM650i 80+ Gold - Motherboard: MSI Z170A PC Mate - CPU: i5 6600 (3.3GHz) Socket 1151 - CPU Cooler: Cryorig M9i - GPU: MSI R9 390X Gaming 8GB GD5 - Ram: G.Skill Kit 8GB DDR4 3000MHz Ripjaws V Red (2 x 4GB) - SSD: 2 x SSD Crucial BX100 500GB SATA III - Monitor: Asus 24' VG248QE 144Hz 1ms 3D
  11. Pedro C

    Hi o/

    "New" player here. New to the AW servers. I've played once before, but now I started playing "more seriously" on this server. I've played as pilot and I loved going back and forth, transporting soldiers to their deat... the battle. Hope to see on the battle field, and maybe I can give you a lift, or shoot some bad guys by your side
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