Jump to content

oberKGBler

Community Member
  • Posts

    12
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Contact Methods

  • Steam Name
    oberKGBler

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

oberKGBler's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. I just wanted to know it for educational purposes, less for Stiletto gameplay.
  2. Hi. Thats a great guide. Did you try the MAAWS HEDP rounds against structures ...Like a building with troops inside? That should be where this round shines.
  3. My cousin and I are new to Arma and realy like your server. I was quite disapointed that there are no more trainings and would be very interested in joining one. While written guides are good, a training session is simply better, the more so if you are a firsttimer on a server. ...My 2 cent
  4. Hi Nibbs, @1 Yeah thats what I did. Jumping on and off the mortar/art.computer is quite annoying. When do friendlies appear on the arty computer? I didnt have a single spot in an hot AO... @2 Thats a good one! I didnt run around the base too much... Didnt want to get in the way of someone who knows what he is doing, so I wasnt aware that there are arsenal guys outside. ^^ @3 Jup, thats true. In RL mortar flare is quite impressive. (Still nothing compared to the 155mm flare rounds of my loved 109´s ) Maybe the find a way to light it up a bit. thx
  5. Hi guys, thank you for your replies. Good that you point the FSG teamleader out. The FSG leader slot was always empty when I was on the mortar and I never played as leader so far. I didnt now they have common coms. So the FSG TL and the command channel / side channel will provide me with coms. 1. solved The FSG TL can help me with the mortar transport. 2. solved Point 3. is my least issue. so thx again
  6. Hi guys, Im new to Arma 3 and after some try and error only play on your server (my game-nick is Grim). You guys have a really nice community, always someone willing to give a noob like me some help. Now to my 3. Question. 1. Yesterday I tried to play as FSG Gunner for the first time. Worked well so far (didnt kill my own guys with the few rounds i fired), but how do you guys handle communication with the squads? As I see it with my limited experience you have 3 ways to spot fire missions for the mortar. - direct line of sight - UAV operator - Squads on the ground I would like to communicate with the squad leaders to recieve fire missions and to warn squads for incoming shells. Do you guys use the command channel for that? 2. Handling the mortar alone is quite a task. Especially at the spawn when I have to do at least two trips to a transport vehicle without have it taken between the trips. (and after waiting to spawn one) Wouldn´t it be a good idea to have an assistant gunner? I know from other topics that the FSG slots are often open but you could give the assistant gunner a rifleman kit so he could be played as one when the slots get fuller. The benefit for mortarhandling would be huge as: -one guy could handle the vehicle while the Gunner is loading up the mortar -you can transport the mortar in one go from the vehicle to the firing position -you could use the assistant gunner as forward observer in a covered firing postion -the assitant gunner can defend the firing position when engaging from close distance (like i did last night...was quite suprised when those guy spawned in front of me ) 3. Flare rounds seem to have very little effect. I guess the night lighting settings cant be adjusted a bit? thx in advance sry for my english... P.S.: cudos for the callsign DEATHSTAR!
×
×
  • Create New...