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Ossiwozzy

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  1. to recreate this problem destroy the green chopper on the left helopad at the armory (thats the one that will cause the issues), and watch the fireworks after. the flag pole in the base will act as teleport to the mhq and stops working when the respawn script jumps in because it did not retain its name perhaps you could have a look at the view distance as well if you have the time for it, if it does work for you then i can be sure that the problem is on my side probably serversettings. Invade_&_Annex3_1.Altis.pbo
  2. ah yeah srry we transitioned to I&A 3.1 as we liked that more. ill give it a go to disable that view distance script.
  3. Ok so i ran into the following problem: i wanted to add a MHQ to the map that went fine no problems at all only thing that is screwing up atm is the respawn script. when i destroy the MHQ it respawns correctly with the respawn function i added with eden. only problem is that the respawn script is making the vehicle respawn aswell, so they spawn into eachother and explode violently. the problem is that the respawn script does not retain the vehicle name that is needed to make the MHQ work. any ideas to fix this? ps. the view distance when in an uav is still very limited i still cant see anything while on 2000m even when i put the on foot viewdistance/object on max. its so strange. when its dark i do see the headlights of the vehicles moving around but don't see the actual vehicle
  4. ah well that made a enormous difference thx another problem bites the dust tyvm
  5. yeah i have found those set everything to max still not seeing stuff when at 2000m. i have the air view distance on 9k car on 3k and foot on 2k object thingy the same as the view distance still no joy Thank you, whenever you have time is fine, im sure u have alot of other stuff to do. with regards Ossiwozzy
  6. ok so i got everything to work now even the uav terminal not showing its was blacklisted in an arsenal file. now im having the following quality of life issue. when im flying anything at or above 2000m i just cant see anything on ground the ground is there but units and vehicles are not rendered so i cant lock on to them any idea of where i could alter that im almost certain its somewhere in the mission file but i cant seem to find it? (in both i&a 3.1 and the one we were discussing earlier. we wanted to do 2 different ones and see wich one we liked better with regards Ossiwozzy
  7. thanks again for your reply. regarding the GBUs not locking i was flying too low so thats the reason it wasnt locking on. i cant seem to find where i should add the etUnitTrait ["Medic",true]; and setUnitTrait ["engineer",true]; some more help on this is much appreciated. i'm not sure what u mean with but ill have another go on google to find out. with regards Ossiwozzy PS: If someone else knows the answer to not being able to access the uav terminal while not in the uav deathstar role feel free to speak up altho im sure we will manage with 1 uav pilot.
  8. Ok so i have been playing around abit in the server locally and i noticed a couple of things that i cant seem to figure out. i cant seem to get curator rights (might be doing something wong or its just not possible (reason is that id like to spawn some vehicles that are not here atm. i did manage to get admin rights but i'm clueless of what to do next (even after looking around on google). The UAV terminal is still only available while u have selected the uav deathstar role. i have been going trough the files and cant seem to get this fixed. regarding greyhawk CAS the bombs don't seem to lock on laser designated targets i might be doing something wrong tho. i managed to get the respawn on squadleader working but we still cant revive/repair vehicles even when we have a medkit + firstaid / toolkit. some answers / fixes to these problems are greatly appreciated. with regards Ossiwozzy
  9. cool i made the changes and the server seems to be running fine only thing i noticed now is that the server starts 3 instances of the same server when i check the server browser on LAn now this is probably some setting on my side that has to do with the server setup. Thank you for your help. your contributions to this will result in alot of fun at the lan. thx again with regards, Ossiwozzy
  10. Found it, i think i need to do the same with the pilotCheck? or should i be able to take a chopper after changing the gear restrictions
  11. i took co60_AW_Invade_Annex_2_85C.Altis from your site today.
  12. Ok so i did some checking and found the initplayerlocal.sqf but i did not find the code you provided. instead i see the following code that i think has to do with the restrictions but im not sure Client scripts and event handlers. ______________________________________________________*/ enableSentences FALSE; enableSaving [FALSE,FALSE]; player enableFatigue FALSE; //------------------------------------------------ Handle parameters for [ {_i = 0}, {_i < count(paramsArray)}, {_i = _i + 1} ] do { call compile format [ "PARAMS_%1 = %2", (configName ((missionConfigFile >> "Params") select _i)), (paramsArray select _i) ]; }; //------------------- client executions {_x addCuratorEditableObjects [[player],FALSE];} count allCurators; _null = [] execvm "scripts\vehicle\crew\crew.sqf"; // vehicle HUD //_null = [] execVM 'scripts\group_manager.sqf'; // group manager _null = [] execVM "scripts\restrictions.sqf"; // gear restrictions and safezone _null = [] execVM "scripts\pilotCheck.sqf"; // pilots only _null = [] execVM "scripts\jump.sqf"; // jump action _null = [] execVM "scripts\misc\diary.sqf"; // diary tabs _null = [] execVM "scripts\icons.sqf"; // blufor map tracker Quicksilver _null = [] execVM "scripts\VAclient.sqf"; // Virtual Arsenal _null = [] execVM "scripts\misc\Intro.sqf"; // AW intro screen _null = [] execVM "scripts\voice_control\voiceControl.sqf"; // Voice Control if (PARAMS_HeliRope != 0) then {call compile preprocessFileLineNumbers "scripts\vehicle\fastrope\zlt_fastrope.sqf";}; [] call QS_fnc_respawnPilot; //-------------------- PVEHs "addToScore" addPublicVariableEventHandler { ((_this select 1) select 0) addScore ((_this select 1) select 1); }; tawvd_disablenone = false; //--------------------- Arty Computer and Squad Manager enableEngineArtillery false; if (player isKindOf "B_support_Mort_f") then { enableEngineArtillery true; }; ["InitializePlayer", [player]] call BIS_fnc_dynamicGroups; some more help is greatly appreciated. with regards, Ossiwozzy
  13. Thanks for the quick reply ill edit the file and get back to you to let u know if i managed to get it to work or if i need some more help. with regards Ossiwozzy
  14. Hello, First id like to start with thanking you all with the amazing missions on the servers i absolutely love playing them, and really appreciate the time and effort put into this. On to my question: I'm going to a small lan party with some of my friends and would like to setup an arma 3 server over lan, and to enjoy your I&A map with my friends, now the problem that i have is the restrictions on the classes, as you can imagine we won't be with a lot of ppl so there is no chance to fullfill the required classes to be able to properly play together and actually complete stuff. For example i'm the only player that is able to handle flying properly but i also need to be able to support my friends on the ground. While i'm in the pilot role i probably wont be able to support my friends on the ground as much as lets say in a rifleman role. Is it possible to edit the mission myself and remove the class restrictions? If so what would i need to edit? And if this version already exists where can i download it? with regards, Ossiwozzy
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