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JANXOL

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  1. Like
    JANXOL got a reaction from Damo3D in ACE Basic Handbook   
    Here's something we've made to make it handier for people unfamiliar with ACE to learn basic stuff. It can be used both as quick reference and more in-depth read and should cover anything you need to get started and join a zeus op using ace.
     
    ACE 3 Basic Handbook.pdf
     
     
    Prepared by myself and @Jenkins, with visual design by @Xwatt. Also includes some of the charts made by @Stanhope.
     
  2. Like
    JANXOL got a reaction from PaperMexican in Squad XML Membership   
    We have changed the way we host the squad xmls to avoid problems with third party hosting websites.
     
    Here is thew link to new member xml: http://tags.ahoyworld.net/ahoyxml/members/squad.xml
     
    If you are part of member xml use this link from now on. The old one will no longer be updated and may or may not continue working for people in it. In case of any problems make sure you are using the new xml.
     
     
  3. Like
    JANXOL got a reaction from RiverWolf in [POSTPONED] War for Altis - Act 3 Mission 8 Modded Zeus Ops 19.07.20 @ 16:30 UTC   
    Hey all,
    Unfortunately I am afraid that due to certain health problems that I am having today I will be unable to conduct this mission for you. I know this sucks and I am sorry, but my body failed me.
    The mission will be postponed to a later time, which may or may not be next week depending on how soon the problem goes away.
     
  4. Like
    JANXOL got a reaction from Sho_Iwaizumi in [POSTPONED] War for Altis - Act 3 Mission 8 Modded Zeus Ops 19.07.20 @ 16:30 UTC   
    Hey all,
    Unfortunately I am afraid that due to certain health problems that I am having today I will be unable to conduct this mission for you. I know this sucks and I am sorry, but my body failed me.
    The mission will be postponed to a later time, which may or may not be next week depending on how soon the problem goes away.
     
  5. Like
    JANXOL got a reaction from Schubz in [POSTPONED] War for Altis - Act 3 Mission 8 Modded Zeus Ops 19.07.20 @ 16:30 UTC   
    Hey all,
    Unfortunately I am afraid that due to certain health problems that I am having today I will be unable to conduct this mission for you. I know this sucks and I am sorry, but my body failed me.
    The mission will be postponed to a later time, which may or may not be next week depending on how soon the problem goes away.
     
  6. Like
    JANXOL got a reaction from Schubz in War for Altis - Act 3 Mission 7 Modded Zeus Ops 12.07.20 @ 16:30 UTC   
    Date:
    12.07.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 3 - Weather the storm
    Part 7
               
                    
               
               
               
                As the medicane finally passes, the Altians realise that somehow the Russian forces suffered casualties nobody expected. The Altian HQ is unaware of the details of successful sabotage by NATO remnants on Malden, who managed to interrupt the testing of experimental cruise missile system and use the enemy's own weapon against them. They are, however, certainly aware of its results on Altis and the opportunities it opens. The Russians are definitely not out of the picture, and their force remains formidable, as not all major installations were hit and the fire wasn't very precise. They will however need to react to this unexpected setback, they will need to move their forces, adjust their plans, rebuild their positions.

                With Russians having to give up some of the gained terrain to reconsolidate their forces, an opportunity arises to break the encirclement of Pyrgos and save the city - or at the very least the brave soldiers trapped within.

     
     
     
     
     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 30
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
    - Ares - 3-man tank crew
     
    - 1xM1A1
    - 1x captured T-72B3 (captured from the Russians during fights near Molos)
     
     
     
     
    - Mi-8 and UH-60 transport helicopters
     
      - 1x BTR-70
    - 1x MT-LB
    - Various wheeled support vehicles
     
     
     
    The mission
    Break the encirclement of Pyrgos and aid the friendly troops holding the city.
    The modset:
     For your convenience, here's the modlist:
    War For Altis act3.html 10.39 kB · 30 downloads
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  7. Like
    JANXOL got a reaction from RiverWolf in War for Altis - Act 3 Mission 6 Modded Zeus Ops 28.06.20 @ 16:30 UTC   
    Date:
    28.06.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 3 - Weather the storm
    Part 6
               
                    
               
               
               
    The Russian advance to the north was stopped, but they are still laying siege to Pyrgos and seemingly quite happy to do so for the time being. Part of the reason for their reluctance of pushing further right now is the medicane, which finally reached the archipelago. This adds difficulty to the wartime operations and both sides decided to sit tight for now and limit active engagements, choosing instead to make sure their operations aren't compromised by the elements. Russians are waiting for the medicane to pass, using this time to repair their tanks, damaged in the last assault and prepare for another armored push. While aware of this fact, there is virtually nothing that can be done by the Altian forces.

                Pyrgos garrison is valiantly fighting back, though it seems they too lost all hope. They are stalling, trying to delay the Russians and in the end it seems that delay is the only goal Altians can hope to accomplish against the overwhelming Russian forces. The US carrier USS Gerald R. Ford and its battlegroup was directed towards Altis but it cannot approach or conduct any operations until the medicane passes. The Russians feel confident and they believe the presence of the medicane favors them. Base on Stratis is preparing for increased air operations after the weather is favorable again, while Malden houses a lot of Russian logistics and HQ facilities. Altian intelligence has even noted the presence of Gatekeeper's WRDD (Weapons Research and Development Division) on the island, though it is unclear what exactly they're doing there.

                The Russians have moved most of their forces out of Malden, leaving just enough to control the population and secure the island against remnants of NATO forces - brave soldiers who managed to escape the Russian forces when the last NATO bastion on Malden fell. Brave soldiers who now sense an opportunity to strike under the cover of the medicane.

     
     
     
     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Remnants of NATO forces on Malden
    Player slots: 30
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
     
     
    - Whatever vehicles and gear could be salvaged/saved/captured
     
     
     
    The mission
    Disrupt Russian operations on Malden and try not to die in the process. Who knows what you may find or what opportunities may present themselves...
    The modset:
     For your convenience, here's the modlist:
    War For Altis act3.html 10.39 kB · 30 downloads
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  8. Like
    JANXOL got a reaction from MidnightRunner in War for Altis - Act 3 Mission 6 Modded Zeus Ops 28.06.20 @ 16:30 UTC   
    Date:
    28.06.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 3 - Weather the storm
    Part 6
               
                    
               
               
               
    The Russian advance to the north was stopped, but they are still laying siege to Pyrgos and seemingly quite happy to do so for the time being. Part of the reason for their reluctance of pushing further right now is the medicane, which finally reached the archipelago. This adds difficulty to the wartime operations and both sides decided to sit tight for now and limit active engagements, choosing instead to make sure their operations aren't compromised by the elements. Russians are waiting for the medicane to pass, using this time to repair their tanks, damaged in the last assault and prepare for another armored push. While aware of this fact, there is virtually nothing that can be done by the Altian forces.

                Pyrgos garrison is valiantly fighting back, though it seems they too lost all hope. They are stalling, trying to delay the Russians and in the end it seems that delay is the only goal Altians can hope to accomplish against the overwhelming Russian forces. The US carrier USS Gerald R. Ford and its battlegroup was directed towards Altis but it cannot approach or conduct any operations until the medicane passes. The Russians feel confident and they believe the presence of the medicane favors them. Base on Stratis is preparing for increased air operations after the weather is favorable again, while Malden houses a lot of Russian logistics and HQ facilities. Altian intelligence has even noted the presence of Gatekeeper's WRDD (Weapons Research and Development Division) on the island, though it is unclear what exactly they're doing there.

                The Russians have moved most of their forces out of Malden, leaving just enough to control the population and secure the island against remnants of NATO forces - brave soldiers who managed to escape the Russian forces when the last NATO bastion on Malden fell. Brave soldiers who now sense an opportunity to strike under the cover of the medicane.

     
     
     
     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Remnants of NATO forces on Malden
    Player slots: 30
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
     
     
    - Whatever vehicles and gear could be salvaged/saved/captured
     
     
     
    The mission
    Disrupt Russian operations on Malden and try not to die in the process. Who knows what you may find or what opportunities may present themselves...
    The modset:
     For your convenience, here's the modlist:
    War For Altis act3.html 10.39 kB · 30 downloads
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  9. Like
    JANXOL got a reaction from kman in War for Altis - Act 3 Mission 4 Modded Zeus Ops 07.06.20 @ 16:30 UTC   
    Date:
    07.06.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 3 - Weather the storm
    Part 4
               
                    
               
               
               
    Despite insurgent pressure and artillery bombardment, the Altian forces did not retreat from the territory they have secured. The firebases were eliminated and insurgents forced back. It seems that this move allowed to secure the area, as no further pushes were made by the insurgents. It is clear that they were hoping to force the Altian retreat by putting pressure on the Altian forces. It is now clear that Altians have intent of moving and the insurgents lack the strength to retake the territory in an open battle. It also appears that Templar is either unwilling or unable to commit his force at this time.

                However, despite these successes, the Altians must now limit their actions against the insurgency and focus on the threat in the south. With general Vsevolod Mikhailovich Izhutin, known as "Chessmaster" in command of the Russian force and fresh troops that arrived from Malden and mainland, it is only a matter of time before...

                BREAK! BREAK! The Russians have just begun their offensive. Things look bad. Everything is on fire.

     
     
     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 33
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
     
    - Ares - 3-man tank crew with access to T-72 as well as newly aquired M1
     
     
     
     
    - Mi-8 and UH-60 transport helicopters
     
    - 1x M1A1
    - 1x T-72
      - 1x BTR-70
    - 1x MT-LB
    - Various wheeled support vehicles
     
     
     
    The mission
    The Russians have begun a large scale offensive on both fronts. Your task is to contain the western advance and retake our fortifications line.
     
    The modset:
     For your convenience, here's the modlist:
    War For Altis act3.html 10.39 kB · 30 downloads
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  10. Like
    JANXOL got a reaction from Schubz in War for Altis - Act 3 Mission 4 Modded Zeus Ops 07.06.20 @ 16:30 UTC   
    Date:
    07.06.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 3 - Weather the storm
    Part 4
               
                    
               
               
               
    Despite insurgent pressure and artillery bombardment, the Altian forces did not retreat from the territory they have secured. The firebases were eliminated and insurgents forced back. It seems that this move allowed to secure the area, as no further pushes were made by the insurgents. It is clear that they were hoping to force the Altian retreat by putting pressure on the Altian forces. It is now clear that Altians have intent of moving and the insurgents lack the strength to retake the territory in an open battle. It also appears that Templar is either unwilling or unable to commit his force at this time.

                However, despite these successes, the Altians must now limit their actions against the insurgency and focus on the threat in the south. With general Vsevolod Mikhailovich Izhutin, known as "Chessmaster" in command of the Russian force and fresh troops that arrived from Malden and mainland, it is only a matter of time before...

                BREAK! BREAK! The Russians have just begun their offensive. Things look bad. Everything is on fire.

     
     
     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 33
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
     
    - Ares - 3-man tank crew with access to T-72 as well as newly aquired M1
     
     
     
     
    - Mi-8 and UH-60 transport helicopters
     
    - 1x M1A1
    - 1x T-72
      - 1x BTR-70
    - 1x MT-LB
    - Various wheeled support vehicles
     
     
     
    The mission
    The Russians have begun a large scale offensive on both fronts. Your task is to contain the western advance and retake our fortifications line.
     
    The modset:
     For your convenience, here's the modlist:
    War For Altis act3.html 10.39 kB · 30 downloads
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  11. Like
    JANXOL reacted to kman in War for Altis - Act 3 Mission 2 Modded Zeus Ops 24.05.20 @ 16:30 UTC   
    Role: PLT
    Zeus: @JANXOL
    ASL: @Jenkins BSL: @Johnson
    Vortex: @Xwatt, @Mouldy
     
    That was suprisingly smooth. I was worried that sending Bravo alone searching for MANPADS - unable to be assisted until they found them - could end badly, but Johnson held it together, at least until they ran into that Katusha-Technical from hell.
     
    Alpha also did excellent, coordinating with Vortex for very effective assault on the eastern command post and later utilizing the same Katusha for pummeling enemy FOB.
    Moving Alpha west by Air, to quickly re-deploy against FOB was risky, but luckily worked. We skipped guerillas in the forest, that Janxol no doubt lovingly placed to ambush us.
     
    Vortex juggled CAS/reinserts well. I guess you owe The Hind an apology Xwatt, it kicked ass.
     
    PS: I didn't realized until the mission was on the way, how small the AO actually is, so initial LZ was danger close to enemy positions, which Vortex fortunately called out.
     
    PPS: @Geb I noticed you had some problems seeing bleeding wounds on Icze when we were saving him. Are you using Medical menu when looking on patients?
    It can be hard to see the wounds, if you use only the radial ACE interaction.
  12. Thanks
    JANXOL got a reaction from kman in War for Altis - Act 3 Mission 2 Modded Zeus Ops 24.05.20 @ 16:30 UTC   
    Date:
    24.05.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 3 - Weather the storm
    Part 2
               
                    
               
                As insurgent activity spikes across all of Altis outposts are attacked, convoys are lost and both Altian and Russian operations are being disrupted. The insurgents feel bold, they have concluded that with both sides preparing for another major clash they can move and operate freely. The Altian command has finally reached the conclusion that enough is enough and this issue must be dealt with right now, even if it means temporarily weakening the Russian frontline. With Russians steadily pulling more forces towards Altis, the frontline situation will only get worse with time, and so the operation against the insurgent threat is authorized.

                Altian intelligence uncovered interesting information about the insurgents thanks to intel gathered in the field and questioning captured insurgent leaders. They believe they have located several important installations used to store weapons, equipment and ammunition, as well as facilitate communications and ops control. These facilities must be taken out if the insurgent threat is to be contained. It is also apparent that many insurgent operations are looking to gather information on "Thor's Hammer". Recently, they were searching for a Russian recon outpost in Altian territory, hoping to find data and encryption keys, but that attempt was thwarted by Altian forces, who secured the outpost first. The data found there would be useless to the insurgents but they were certainly useful to the Altians, revealing Russian recon plans as well as any weak points and movements scouted by the enemy - weak points which can now be reinforced, movement plans which can now be altered.

                Now Altian forces are preparing to venture into insurgent-controlled territory, aiming to show them they cannot operate with impunity.

     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 30
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
     
     
     
     
    - Mi-8 and UH-60 transport helicopters
    - 1x Mi-24V
      - 1x BTR-70
    - 1x MT-LB
    - Various wheeled support vehicles
     
     
     
    The mission
    Advance into insurgent territory and destroy major enemy installations used to store equipment and as command centres for insurgent operations across Altis.
     
    The modset:
     For your convenience, here's the modlist:
    War For Altis act3.html 10.39 kB · 30 downloads
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  13. Like
    JANXOL got a reaction from Lindi in War for Altis - Act 3 Mission 2 Modded Zeus Ops 24.05.20 @ 16:30 UTC   
    Date:
    24.05.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 3 - Weather the storm
    Part 2
               
                    
               
                As insurgent activity spikes across all of Altis outposts are attacked, convoys are lost and both Altian and Russian operations are being disrupted. The insurgents feel bold, they have concluded that with both sides preparing for another major clash they can move and operate freely. The Altian command has finally reached the conclusion that enough is enough and this issue must be dealt with right now, even if it means temporarily weakening the Russian frontline. With Russians steadily pulling more forces towards Altis, the frontline situation will only get worse with time, and so the operation against the insurgent threat is authorized.

                Altian intelligence uncovered interesting information about the insurgents thanks to intel gathered in the field and questioning captured insurgent leaders. They believe they have located several important installations used to store weapons, equipment and ammunition, as well as facilitate communications and ops control. These facilities must be taken out if the insurgent threat is to be contained. It is also apparent that many insurgent operations are looking to gather information on "Thor's Hammer". Recently, they were searching for a Russian recon outpost in Altian territory, hoping to find data and encryption keys, but that attempt was thwarted by Altian forces, who secured the outpost first. The data found there would be useless to the insurgents but they were certainly useful to the Altians, revealing Russian recon plans as well as any weak points and movements scouted by the enemy - weak points which can now be reinforced, movement plans which can now be altered.

                Now Altian forces are preparing to venture into insurgent-controlled territory, aiming to show them they cannot operate with impunity.

     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 30
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
     
     
     
     
    - Mi-8 and UH-60 transport helicopters
    - 1x Mi-24V
      - 1x BTR-70
    - 1x MT-LB
    - Various wheeled support vehicles
     
     
     
    The mission
    Advance into insurgent territory and destroy major enemy installations used to store equipment and as command centres for insurgent operations across Altis.
     
    The modset:
     For your convenience, here's the modlist:
    War For Altis act3.html 10.39 kB · 30 downloads
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  14. Like
    JANXOL got a reaction from SiegeSix in War for Altis - Act 3 Mission 1 Modded Zeus Ops 17.05.20 @ 16:30 UTC   
    Date:
    17.05.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 3 - Weather the storm
    Part 1
               
                    
               
    Malden has fallen into Russian hands. Many lives were lost during the stalwart defense and there reports that some of the NATO combatants managed to survive and are now hiding on the island. With the island firmly under Russian control, there is no way to help them now - they're on their own, trapped in enemy territory. Luckily, with the involvement of USMC and USS Gerald R. Ford, the [REDACTED] was recovered from Malden and the Russians remain unaware of the true nature of [REDACTED]. And so it seems a crisis was avoided, though having to involve USMC and a carrier in this conflict is reason for worry, as it may lead to escalation of the war. Right now USS Gerald R. Ford, with the critical cargo still aboard, is sailing south, away from archipelago of Altis and a forming medicane that may soon hit it and - more importantly - away from the battlegroup of Russian battlecruiser Admiral Nakhimov, which was dispatched to chase the carrier away from the islands.

                It is certain that Russians will now commit their forces to the fight on Altis and it seems they have already began moving forces, though unfortunately NATO forces are unable to do much about it at this time. Additionally, the insurgents have increased their activity across the island, especially in Russian-controlled territory. There is suspicion that it is connected to Freedom's interest in Gatekeeper's prototype weapon - "Thor's Hammer". Altian troops are doing their best, fortifying before the imminent Russian assault and trying to contain the insurgent threat. As it is autumn, days get shorter and shorter and weather gets worse - there is also a medicane forming, threatening to hit the archipelago of Altis.
     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 30
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
     
     
     
     
    - Mi-8 and UH-60 transport helicopters
      - 1x BTR-70
    - Various wheeled support vehicles
     
     
     
    The mission
    The insurgents are conducting operations across the island and it is clear that they are searching for something. Your unit is awaiting for another reported attack, and preparing to move as soon as possible when it happens. Your task is to interrupt insurgent activities and find whatever it is they're trying to find.
     
    The modset:
    The modset changed slightly, though you should already have the mods needed if you attended other modded operations. For your convenience, here's the modlist:
    War For Altis act3.html
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  15. Like
    JANXOL got a reaction from Lindi in War for Altis - Act 3 Mission 1 Modded Zeus Ops 17.05.20 @ 16:30 UTC   
    Date:
    17.05.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 3 - Weather the storm
    Part 1
               
                    
               
    Malden has fallen into Russian hands. Many lives were lost during the stalwart defense and there reports that some of the NATO combatants managed to survive and are now hiding on the island. With the island firmly under Russian control, there is no way to help them now - they're on their own, trapped in enemy territory. Luckily, with the involvement of USMC and USS Gerald R. Ford, the [REDACTED] was recovered from Malden and the Russians remain unaware of the true nature of [REDACTED]. And so it seems a crisis was avoided, though having to involve USMC and a carrier in this conflict is reason for worry, as it may lead to escalation of the war. Right now USS Gerald R. Ford, with the critical cargo still aboard, is sailing south, away from archipelago of Altis and a forming medicane that may soon hit it and - more importantly - away from the battlegroup of Russian battlecruiser Admiral Nakhimov, which was dispatched to chase the carrier away from the islands.

                It is certain that Russians will now commit their forces to the fight on Altis and it seems they have already began moving forces, though unfortunately NATO forces are unable to do much about it at this time. Additionally, the insurgents have increased their activity across the island, especially in Russian-controlled territory. There is suspicion that it is connected to Freedom's interest in Gatekeeper's prototype weapon - "Thor's Hammer". Altian troops are doing their best, fortifying before the imminent Russian assault and trying to contain the insurgent threat. As it is autumn, days get shorter and shorter and weather gets worse - there is also a medicane forming, threatening to hit the archipelago of Altis.
     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 30
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
     
     
     
     
    - Mi-8 and UH-60 transport helicopters
      - 1x BTR-70
    - Various wheeled support vehicles
     
     
     
    The mission
    The insurgents are conducting operations across the island and it is clear that they are searching for something. Your unit is awaiting for another reported attack, and preparing to move as soon as possible when it happens. Your task is to interrupt insurgent activities and find whatever it is they're trying to find.
     
    The modset:
    The modset changed slightly, though you should already have the mods needed if you attended other modded operations. For your convenience, here's the modlist:
    War For Altis act3.html
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  16. Like
    JANXOL got a reaction from kman in War for Altis - Act 2 Mission 10 Modded Zeus Ops 03.05.20 @ 16:30 UTC   
    Tactical overview

    The remnants of NATO forces (combined US, British and Altian troops) are holding the airfield, but they are surrounded by Russian troops. They have a line of fortifications to the south and west, but they won't be able to hold on their own. There are still non-combat personnel in need of evacuating, their location will be relayed to you so you can prepare their extraction.
    Situation is delevoping dynamically and additional information will be provided before you depart the ships.
     
    The base is also housing a classified american facility known commonly as The Dome. It is a black site dedicated to conducting illicit operations focused primarily on monitoring or intercepting data relayed by spy sattelites of various countries, or even actively hacking into sattelite networks. The information stored in the data banks of the facility are critical in two ways - firstly, they are a significant asset for our war effort and could be an equally significant asset for the enemy, if captured. Secondly, many of the files are politically sensitive and may or may not involve countries that are neutral or allied - if the operation is revealed to the world, ot could cause us certain diplomatic difficulties.
    The emergency procedures involve transferring critical data onto a mobile platform and wiping the local storage in a way that will make it impossible for enemy technicians to recover it. You must delay the fall of the base untill the process is completed. Afterwards, recover the mobile platform from The Dome and evacuate it to USS Gerald R. Ford. You will need to use a heavy helicopter to slingload the package, as such CH53 is mission-critical equipment.
     
    After the non-combat personnel and the package are secure, evacuate your forces from Malden.
     
     
    Carrier operations
    You deploy on two ships: the carrier USS Gerald R. Ford and escorting destroyer USS Patrick Gallagher.
    The armoury is located aboard the Patrick Gallagher and this should be considered the priamry infantry spawn at the beginning. However, after your gear is sorted it might be easier to depart from the carrier, depending on your reinsert plan. There are means for easy transfer of personnel between ships available.
    Due to limited munitions, the anti-surface weaponry of the destroyer is restricted for self-defense, carrier protection and emergencies, as such you should not expect it to fire in support of the ground forces.
     
    Pilots are expected to take necessary precautions during the flight operations, as deck park is in use. There is still more than enough space to conduct launch and recovery operations and taxi without assistance from deck crew.
    Locations of servicing pads: 1 on each elevator, 1 on rotorcraft landing pad behind the island and 1 on the landing pad of the destroyer.
    Landing strip is angled - when landing line up with the strip and not with the ship itself - this could result in crashing into parked aircraft.
    Overlord will provide deck crew assitance with unfolding and moving rotorcraft as necessary.
     
     
     
     
  17. Like
    JANXOL got a reaction from WinterMute in War for Altis - Act 2 Mission 10 Modded Zeus Ops 03.05.20 @ 16:30 UTC   
    Tactical overview

    The remnants of NATO forces (combined US, British and Altian troops) are holding the airfield, but they are surrounded by Russian troops. They have a line of fortifications to the south and west, but they won't be able to hold on their own. There are still non-combat personnel in need of evacuating, their location will be relayed to you so you can prepare their extraction.
    Situation is delevoping dynamically and additional information will be provided before you depart the ships.
     
    The base is also housing a classified american facility known commonly as The Dome. It is a black site dedicated to conducting illicit operations focused primarily on monitoring or intercepting data relayed by spy sattelites of various countries, or even actively hacking into sattelite networks. The information stored in the data banks of the facility are critical in two ways - firstly, they are a significant asset for our war effort and could be an equally significant asset for the enemy, if captured. Secondly, many of the files are politically sensitive and may or may not involve countries that are neutral or allied - if the operation is revealed to the world, ot could cause us certain diplomatic difficulties.
    The emergency procedures involve transferring critical data onto a mobile platform and wiping the local storage in a way that will make it impossible for enemy technicians to recover it. You must delay the fall of the base untill the process is completed. Afterwards, recover the mobile platform from The Dome and evacuate it to USS Gerald R. Ford. You will need to use a heavy helicopter to slingload the package, as such CH53 is mission-critical equipment.
     
    After the non-combat personnel and the package are secure, evacuate your forces from Malden.
     
     
    Carrier operations
    You deploy on two ships: the carrier USS Gerald R. Ford and escorting destroyer USS Patrick Gallagher.
    The armoury is located aboard the Patrick Gallagher and this should be considered the priamry infantry spawn at the beginning. However, after your gear is sorted it might be easier to depart from the carrier, depending on your reinsert plan. There are means for easy transfer of personnel between ships available.
    Due to limited munitions, the anti-surface weaponry of the destroyer is restricted for self-defense, carrier protection and emergencies, as such you should not expect it to fire in support of the ground forces.
     
    Pilots are expected to take necessary precautions during the flight operations, as deck park is in use. There is still more than enough space to conduct launch and recovery operations and taxi without assistance from deck crew.
    Locations of servicing pads: 1 on each elevator, 1 on rotorcraft landing pad behind the island and 1 on the landing pad of the destroyer.
    Landing strip is angled - when landing line up with the strip and not with the ship itself - this could result in crashing into parked aircraft.
    Overlord will provide deck crew assitance with unfolding and moving rotorcraft as necessary.
     
     
     
     
  18. Like
    JANXOL got a reaction from LH5 in War for Altis - Act 2 Mission 10 Modded Zeus Ops 03.05.20 @ 16:30 UTC   
    Tactical overview

    The remnants of NATO forces (combined US, British and Altian troops) are holding the airfield, but they are surrounded by Russian troops. They have a line of fortifications to the south and west, but they won't be able to hold on their own. There are still non-combat personnel in need of evacuating, their location will be relayed to you so you can prepare their extraction.
    Situation is delevoping dynamically and additional information will be provided before you depart the ships.
     
    The base is also housing a classified american facility known commonly as The Dome. It is a black site dedicated to conducting illicit operations focused primarily on monitoring or intercepting data relayed by spy sattelites of various countries, or even actively hacking into sattelite networks. The information stored in the data banks of the facility are critical in two ways - firstly, they are a significant asset for our war effort and could be an equally significant asset for the enemy, if captured. Secondly, many of the files are politically sensitive and may or may not involve countries that are neutral or allied - if the operation is revealed to the world, ot could cause us certain diplomatic difficulties.
    The emergency procedures involve transferring critical data onto a mobile platform and wiping the local storage in a way that will make it impossible for enemy technicians to recover it. You must delay the fall of the base untill the process is completed. Afterwards, recover the mobile platform from The Dome and evacuate it to USS Gerald R. Ford. You will need to use a heavy helicopter to slingload the package, as such CH53 is mission-critical equipment.
     
    After the non-combat personnel and the package are secure, evacuate your forces from Malden.
     
     
    Carrier operations
    You deploy on two ships: the carrier USS Gerald R. Ford and escorting destroyer USS Patrick Gallagher.
    The armoury is located aboard the Patrick Gallagher and this should be considered the priamry infantry spawn at the beginning. However, after your gear is sorted it might be easier to depart from the carrier, depending on your reinsert plan. There are means for easy transfer of personnel between ships available.
    Due to limited munitions, the anti-surface weaponry of the destroyer is restricted for self-defense, carrier protection and emergencies, as such you should not expect it to fire in support of the ground forces.
     
    Pilots are expected to take necessary precautions during the flight operations, as deck park is in use. There is still more than enough space to conduct launch and recovery operations and taxi without assistance from deck crew.
    Locations of servicing pads: 1 on each elevator, 1 on rotorcraft landing pad behind the island and 1 on the landing pad of the destroyer.
    Landing strip is angled - when landing line up with the strip and not with the ship itself - this could result in crashing into parked aircraft.
    Overlord will provide deck crew assitance with unfolding and moving rotorcraft as necessary.
     
     
     
     
  19. Like
    JANXOL got a reaction from Jenkins in War for Altis - Act 2 Mission 10 Modded Zeus Ops 03.05.20 @ 16:30 UTC   
    Tactical overview

    The remnants of NATO forces (combined US, British and Altian troops) are holding the airfield, but they are surrounded by Russian troops. They have a line of fortifications to the south and west, but they won't be able to hold on their own. There are still non-combat personnel in need of evacuating, their location will be relayed to you so you can prepare their extraction.
    Situation is delevoping dynamically and additional information will be provided before you depart the ships.
     
    The base is also housing a classified american facility known commonly as The Dome. It is a black site dedicated to conducting illicit operations focused primarily on monitoring or intercepting data relayed by spy sattelites of various countries, or even actively hacking into sattelite networks. The information stored in the data banks of the facility are critical in two ways - firstly, they are a significant asset for our war effort and could be an equally significant asset for the enemy, if captured. Secondly, many of the files are politically sensitive and may or may not involve countries that are neutral or allied - if the operation is revealed to the world, ot could cause us certain diplomatic difficulties.
    The emergency procedures involve transferring critical data onto a mobile platform and wiping the local storage in a way that will make it impossible for enemy technicians to recover it. You must delay the fall of the base untill the process is completed. Afterwards, recover the mobile platform from The Dome and evacuate it to USS Gerald R. Ford. You will need to use a heavy helicopter to slingload the package, as such CH53 is mission-critical equipment.
     
    After the non-combat personnel and the package are secure, evacuate your forces from Malden.
     
     
    Carrier operations
    You deploy on two ships: the carrier USS Gerald R. Ford and escorting destroyer USS Patrick Gallagher.
    The armoury is located aboard the Patrick Gallagher and this should be considered the priamry infantry spawn at the beginning. However, after your gear is sorted it might be easier to depart from the carrier, depending on your reinsert plan. There are means for easy transfer of personnel between ships available.
    Due to limited munitions, the anti-surface weaponry of the destroyer is restricted for self-defense, carrier protection and emergencies, as such you should not expect it to fire in support of the ground forces.
     
    Pilots are expected to take necessary precautions during the flight operations, as deck park is in use. There is still more than enough space to conduct launch and recovery operations and taxi without assistance from deck crew.
    Locations of servicing pads: 1 on each elevator, 1 on rotorcraft landing pad behind the island and 1 on the landing pad of the destroyer.
    Landing strip is angled - when landing line up with the strip and not with the ship itself - this could result in crashing into parked aircraft.
    Overlord will provide deck crew assitance with unfolding and moving rotorcraft as necessary.
     
     
     
     
  20. Like
    JANXOL got a reaction from Lindi in War for Altis - Act 2 Mission 10 Modded Zeus Ops 03.05.20 @ 16:30 UTC   
    Tactical overview

    The remnants of NATO forces (combined US, British and Altian troops) are holding the airfield, but they are surrounded by Russian troops. They have a line of fortifications to the south and west, but they won't be able to hold on their own. There are still non-combat personnel in need of evacuating, their location will be relayed to you so you can prepare their extraction.
    Situation is delevoping dynamically and additional information will be provided before you depart the ships.
     
    The base is also housing a classified american facility known commonly as The Dome. It is a black site dedicated to conducting illicit operations focused primarily on monitoring or intercepting data relayed by spy sattelites of various countries, or even actively hacking into sattelite networks. The information stored in the data banks of the facility are critical in two ways - firstly, they are a significant asset for our war effort and could be an equally significant asset for the enemy, if captured. Secondly, many of the files are politically sensitive and may or may not involve countries that are neutral or allied - if the operation is revealed to the world, ot could cause us certain diplomatic difficulties.
    The emergency procedures involve transferring critical data onto a mobile platform and wiping the local storage in a way that will make it impossible for enemy technicians to recover it. You must delay the fall of the base untill the process is completed. Afterwards, recover the mobile platform from The Dome and evacuate it to USS Gerald R. Ford. You will need to use a heavy helicopter to slingload the package, as such CH53 is mission-critical equipment.
     
    After the non-combat personnel and the package are secure, evacuate your forces from Malden.
     
     
    Carrier operations
    You deploy on two ships: the carrier USS Gerald R. Ford and escorting destroyer USS Patrick Gallagher.
    The armoury is located aboard the Patrick Gallagher and this should be considered the priamry infantry spawn at the beginning. However, after your gear is sorted it might be easier to depart from the carrier, depending on your reinsert plan. There are means for easy transfer of personnel between ships available.
    Due to limited munitions, the anti-surface weaponry of the destroyer is restricted for self-defense, carrier protection and emergencies, as such you should not expect it to fire in support of the ground forces.
     
    Pilots are expected to take necessary precautions during the flight operations, as deck park is in use. There is still more than enough space to conduct launch and recovery operations and taxi without assistance from deck crew.
    Locations of servicing pads: 1 on each elevator, 1 on rotorcraft landing pad behind the island and 1 on the landing pad of the destroyer.
    Landing strip is angled - when landing line up with the strip and not with the ship itself - this could result in crashing into parked aircraft.
    Overlord will provide deck crew assitance with unfolding and moving rotorcraft as necessary.
     
     
     
     
  21. Like
    JANXOL reacted to Norris in Guide - Leadership and Radio Communications   
    Here is the link for anyone interested in Squad leading:
    https://docs.google.com/document/d/1KuAMtXLJKKI9PJk7t7-ATGNW6VK9VHvIbc0Obonv3O0/edit?usp=sharing
     
    This is a guide for new Squad leaders or for those who would like a refresher on the topic. A effective leader and radio communication helps the Operation move smoothly and more efficient. 
     
  22. Like
    JANXOL got a reaction from FrOzT in War for Altis - Act 2 Mission 9 Modded Zeus Ops 26.04.20 @ 16:30 UTC   
    Date:
    26.04.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 2 - Might of the Bear
    Part 9
               
               
               
               
               
               
               
                As the front settled after the failed Altian counter-offensive, new arguments erupt in high command. There are those who take the side of the troops, who understand that nothing more could be done, that the attack was a foolish idea in the first place. There are also those who refuse to accept this reality, who blame the frontline commanders for failing to execute their ambitious plans, who refuse to accept that Russian forces are still too strong to push against. Regardless, a Russian drone hub was eliminated and intel was collected by Altian military - a victory of its own and about as much as could reasonably be accomplished.
                As Altian troops fall back from the attempted counter-push, the frontline stabilizes. As days pass, it remains quiet. The Russians are holding their position and it appears that they are content for now. It is unknown at this time whether they are awaiting reinforcements from the mainland or for the Malden force to take the island and support the Altis invasion. For the time being it looks like the situation on Malden is much worse than on Altis. The Russians are pushing relentlessly with general Izhutin determined to end the invasion and start dealing with Altis. Despite a non-escalation policy of US forces, USS Gerald R. Ford aircraft carrier is being dispatched into the Mediterranean to conduct operations in the area of Altis archipelago. Time will tell if the Russians won't consider it reason enough for committing greater forces and escalating this "proxy" war.
                Situation on Altis seems stable for now, though the silence in the south is only part of the worry. There is also silence in the north, as Freedom forces are still electing not to act. Whatever their plan is, they are playing the longer game. As Altian intelligence gets to work on decoding intelligence recovered from the drone hub, they also report that some information was uncovered regarding Freedom and their attempt to access Gatekeeper's classified files. It appears that they were attempting to access data of Gatekeeper's WRDD (Weapons Research and Development Division) related to an experimental weapon codenamed "The Thor's Hammer". What the weapon is and what Freedom wants with it remains unknown...
     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 30
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
     
     
     
     
    - Mi-8 and UH-60 transport helicopters
      - 1x BRDM-2
    - Various wheeled support vehicles
     
     
     
    The mission
    This is a routine operation. You will visit several villages, deliver humanitarian supplies to the civlians and make sure the area is secure. Investigate any possible leads regarding insurgent presence and act accordingly to neutralize threats. As the insurgents were not only terrorizing civilians but also spreading their propaganda, we can't be sure whether soem of them are secretly supporting the insurgency.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  23. Like
    JANXOL got a reaction from SiegeSix in War for Altis - Act 2 Mission 9 Modded Zeus Ops 26.04.20 @ 16:30 UTC   
    Date:
    26.04.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 2 - Might of the Bear
    Part 9
               
               
               
               
               
               
               
                As the front settled after the failed Altian counter-offensive, new arguments erupt in high command. There are those who take the side of the troops, who understand that nothing more could be done, that the attack was a foolish idea in the first place. There are also those who refuse to accept this reality, who blame the frontline commanders for failing to execute their ambitious plans, who refuse to accept that Russian forces are still too strong to push against. Regardless, a Russian drone hub was eliminated and intel was collected by Altian military - a victory of its own and about as much as could reasonably be accomplished.
                As Altian troops fall back from the attempted counter-push, the frontline stabilizes. As days pass, it remains quiet. The Russians are holding their position and it appears that they are content for now. It is unknown at this time whether they are awaiting reinforcements from the mainland or for the Malden force to take the island and support the Altis invasion. For the time being it looks like the situation on Malden is much worse than on Altis. The Russians are pushing relentlessly with general Izhutin determined to end the invasion and start dealing with Altis. Despite a non-escalation policy of US forces, USS Gerald R. Ford aircraft carrier is being dispatched into the Mediterranean to conduct operations in the area of Altis archipelago. Time will tell if the Russians won't consider it reason enough for committing greater forces and escalating this "proxy" war.
                Situation on Altis seems stable for now, though the silence in the south is only part of the worry. There is also silence in the north, as Freedom forces are still electing not to act. Whatever their plan is, they are playing the longer game. As Altian intelligence gets to work on decoding intelligence recovered from the drone hub, they also report that some information was uncovered regarding Freedom and their attempt to access Gatekeeper's classified files. It appears that they were attempting to access data of Gatekeeper's WRDD (Weapons Research and Development Division) related to an experimental weapon codenamed "The Thor's Hammer". What the weapon is and what Freedom wants with it remains unknown...
     
               
     
     
       
       
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 30
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
     
     
     
     
    - Mi-8 and UH-60 transport helicopters
      - 1x BRDM-2
    - Various wheeled support vehicles
     
     
     
    The mission
    This is a routine operation. You will visit several villages, deliver humanitarian supplies to the civlians and make sure the area is secure. Investigate any possible leads regarding insurgent presence and act accordingly to neutralize threats. As the insurgents were not only terrorizing civilians but also spreading their propaganda, we can't be sure whether soem of them are secretly supporting the insurgency.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  24. Haha
    JANXOL got a reaction from Noah_Hero in War for Altis - Act 2 Mission 8 Modded Zeus Ops 19.04.20 @ 16:30 UTC   
    Alpha's D-day

  25. Like
    JANXOL got a reaction from RiverWolf in War for Altis - Act 2 Mission 8 Modded Zeus Ops 19.04.20 @ 16:30 UTC   
    Date:
    19.04.2020
    16:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 2 - Might of the Bear
    Part 8
               
               
               
               
               
               
                Thanks to swift action of the Altian special forces the hostage situation was dealt with without much issue. All HVTs were rescued, albeit some of them were injured in the process. The team has also successfully defused the explosive charges set by the enemy. Our sources indicate that Phantom, who was behind this attack, survived the encounter and escaped. There is a possibility that he left the site even before the assault started, which would also mean that Freedom would have been able to extract the HVTs as well. This in turn means that they likely had no plans of kidnapping them - they wanted them buried beneath the rubble when the charges go off.

                While many officers believe that Freedom was left to its own devices for far too long and action must be taken against them soon, the high command has decided to focus on the Russians. With the aggressive Russian push on Malden and recent Altian success at Molos, an operation is launched to regain the ground lost to the Russians in the eastern part of the island. Many think it unwise, as Altian forces are hardly prepared for the offensive, but the minds of high command couldn't be changed. They are determined to push before the Russians recover fully from the damage inflicted behind their lines. Even with ever more heated arguments erupting between various colonels and generals of the Altian armed forces, the Altian counterattack is scheduled to commence, no matter how rushed and unprepared it might be.

               

     
       
       
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 31
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
    - Hermes - 1-man jet pilot element
     
     
    - 1x Mi-24G attack helicopter
    - Mi-8 transport helicopters
    - 1x MiG-29
    - 1x Su-25
    - 4x L-159
     
    - 1xBTR-70
    - Various wheeled support vehicles
     
     
     
    The mission
    You are tasked with retaking the territory in the eastern part of the island, lost to the Russians after they dominated the skies. Ideally, we want you to push back the Russians and secure the territory, but we are uncertain how "viable" that is. Worst case scenario consider it to be recon by combat. Destroy enemy fortifications and support isntallations, primarily the drone hub located somewhere in the area. Be wary of possible Russian counterattack, as well as enemy aircraft. More information will be provided soon.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
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