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Razor6014

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Everything posted by Razor6014

  1. So i realise there are good SL's on EAW but sometimes i feel like some are winging it instead of approaching it like a game of chess. Hope this helps
  2. I have to say it was interesting and engaging. Things to note This is a mission that probably requires someone to take the platoon commander slot to redirect troops appropriately. Also to note , it might be better to tell people to have more 2 man teams than full teams , and depending on resistance transport them as QRF . Just a note as i get that in Gauntlet its lets focused on having a full team but 6 man teams is just too much to defend a single point while the manpower could be better spent elsewhere. That said i liked this mission A LOT more than Gauntlet
  3. Netcode update is slated for 3.0 i believe.
  4. Well Avocados already started on the testing so in about 3 weeks .. ?
  5. It has a long way to go, but it will be interesting next six months .
  6. I enjoyed it very much, The rushing is usually mitigated with 5 or 6 nodes that are further apart. Also what would be a good thing is to have bases and nodes further apart and to have two pilot slots. There is a game mode for something like this already that i informed Ryko of however i don't know how much it matches what he wants to achieve.
  7. And they say you cant squad up on public servers
  8. Last time i checked in Arma 3 Opfor always wins and the ratio on some PvP servers is 24 opfor wins for 1 blufor win
  9. Dude no offence but the concurrency needed for AFM on different airframes does not justify it and there is nothing to be gained. Also its not exactly doable with mouse and keyboard. people struggle with advanced flight stuff even with the simple model. Just look how many pilots are comfortable landing inside a tight compound. As for pilots having to think their moves , they already have to , your just increasing their workload without a copilot ,and they still have to jugle potential incoming fire etc. Even Shacktac said no to the AFM.
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