Jump to content

Pistolfreak

Community Member
  • Posts

    15
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Everything posted by Pistolfreak

  1. Tried, didn't work I Gave a try with IP connection that I didn't think about yesterday. That seems to do the job and connects to the server. Thanks for help.
  2. Yesterday evening I began having an issue with connecting to Ahoyworld's teamspeak. I can connect normally to all other servers but not just the Ahoyworld one. Is anyone else having the same problem? I've tried re-installing teamspeak, connecting without plugins and everything I've come up with to try. Kinda a little issue perhaps when it comes to gaming :/
  3. Aha, I see. I think I have misundestood the term and function of a unit generally, sorry. I hadn't found anything of co-op only thing and expected some different things. Apologies for that. I admit that afm ''requires'' extra armament yeah, I wouldn't be flying at all without additional controllers. Respects to mouse & kb pilots. Propably, now that you mentioned it, that setup is for a bit more veteran units. Did I get the setup right, if I put it like this: AW A3 gaming community -> plays co-op and tvt on organized events Unit -> smaller group inside community, plays co-op only, infantry only for now? If I even got the ''unit'' correct this time.. Thank you for your honesty, m8!
  4. No offense experienced, thank you for stating your true opinion! Yes, that would increase the workload pilot are required before entering the cockpit in real games. Very nice gain (in very rare cases here I suppose then) would be a much better navigation in instrumental flight. To me, knowing the attitude, raise, momentum, collective and speed gives an exact image of how the chopper is reacting, without forgetting the altitude ofc. Perhaps it's just because of those '' I can't see *i**'' -situations which took me in the beginning to the dark side of advanced flight model
  5. Sounds great, I'll raise my hopes of highly coordinated actions with team leaders armed from teeth to feet and a training that made them sweat Is this group aiming to play TvT? Close to realism unit sounds very great. I hate when it is possible to ''hop over the fence'' somewhere it is a bit lower than elsewhere, and so I would like to challenge people: One very specific thing I feel a bit disappointed in this game is that people are capable of controlling helicopters much more easily than those who want to take more things in count and wish a bit challenge. And the third person view... Could it be considered for this server to force advanced flight model on for helicopters in addition of restricting the chance of third person view? (Try out at least the RHS Chinook on advanced on editor, with every seat filled with heavy gunner, you'll be amazed). Advanced Flight Model on helicopters would make pilots really having to think their moves and where to actually put the chopper and in which way. Realism. And yeah, autohover forced off, naturally. I see many people mislead themselves with such aid. The good thing would be, that the gauges that come available to you, let you know exactly what's happening with your helo. Exactly. Instrumental flight would offer something to do for everyone, in addition of learning to control different choppers with different masses. I'm willing to share all my secrets and train those who want to try out, or to move to advanced flight model.
  6. Welcome to the business!
  7. Already waiting for to get to play with ye, m8! Welcome!
  8. Pistolfreak

    Hi all

    Welcome! Was nice to play with you yesterday!
  9. Yep, I did state the possibility of an optional stereo setting on my first post. Acre doesn't hold ye hand though, thats true I don't know for sure the range of rifleman radios on TFAR but fast googling led me to understand it's 2 clicks.
  10. Ah yes, I guess I got a bit misunderstood. I meant to make phrase of ''rifleman radios'' to be connected to TFAR radio idea. Let's correct it a bit: Would basic riflemen have to have exactly the rifleman version of radios, if TFAR was in use? Channels could still be set up in same way, basic soldiers could be on ''SR'' net only (a channel as a replacement of 343), leaders could still have their company net normally (''152-like''). There would be the same separation of comms lines, as with two different radios at the moment. On my question of rifleman radios, I definately did NOT mean that everyone on field should be having the same model radio AND being on the same channel. I do admit, that TFAR is more UNrealistic mod, by it's generally more better quality, especially when it comes to transmissions in environment, but is the quality of the sound and a quite limited range values of realism? I'm gonna be really realistic now: I've never seen a situation on basic op. field where everyone's got personal radios, if not having shiny buttons on your chest. Or unless you're a military police are taking over a building or special forces assaulting a boat. But let's not be that realistic, huh? With all the respect in the world, I wouldn't be stating it being possible in TFR to set the stereo setting to a specific ear, and for both channels, if I didn't know it for sure. I somehow don't find having to carry two radios, just by one's feature of having a very short range, handy. And yeah, squad should be operating inside that box but also, not all leaders check if someone needs to take a knee, which may lead team being on a more spread area. Also in case a leader gets a 40-mike to stomach, and nobody realizes to take the 152 and take over... that's when rocks hit the fan, if the next one in team / squad command cannot get current orders from company. Of course this will get it's true meaning better in TvT.
  11. Another guy from TF(A)R camp here. Please note that in this post I discuss about this topic in a respective manner towards everyone and try to point out few things that seem to have worried, or worse, maybe even scared some of players. I do not mean to post this writing as an attemption trying to advise anyone in anything nor set the current procedures in a bad light, know it! I joined this gaming group last week and since then I've had several issues with ACRE and I've heard people swear around because of mystic errors in radio system's general functionality, without having environment based issues when in communications; I've had stuttering with a guy next to me, people have said that my voice in radio has been rubbish, mystic in-the-middle-of-a-game-pipe-errors etc. In addition to that the sound quality in ACRE is generally lower when compared to TFR. With this exact same system I've played with you guys, I've never had a problem with TFR. Few thoughts I want to share with everyone without getting a single penny; Many have pointed out that on acre you simply choose a channel you need to go and stated the fact that you need to configure TFR's rifleman radios with mDagrs. Point of view 1 Do the field ppl really have to have the rifleman versions of radio? In the group I've been playing for half a year, everyone's got a personal radio (the green Happis like, range in good conditions around 5-10km) if it's not against the idea of the mission (such in Vietnam missions, where nobody else than the squad leader have a long range (backpack one) radio). Why is this? In the group I've played most with, the Happis one (or similar) is used as the ''SR one of the radios'', it's just the habit. One of best sides of TFR: You can have an additional channel in one radio, which makes you able to communicate via two separate channels with one radio (two separate tangents). With my finnish team this is taken as an advantage: Every single one in teams is having a predefined channel in use for the TEAM communications and leaders can have an additional channel for command net (exactly the same deal as with two radios right now, but with one radio). Point of view 2 It would seem that some are worried that TFR involves a lot of frequency hazzle. Worried and a very, possible statement: '' TFR.... It's purely based on manually putting in frequencies everytime you die or join the game. I don't ever want to have monkey business with a frequency fool.'' - Negative. When correctly set, you don't even have to touch the frequencies as a man standing in the line. On TFR radios' frequencies can be predefined for every mission for every faction, and the channel frequencies are set correctly when the mission starts. Just get to the correct channel by pressing numpad key of your channel. As an example of game starting and team / squad members having ''Happis'' Team / squad members' actions needed to be on team's net after (re)spawn, and without opening the radio UI. *Press numpad [channel number defined for your team's net ]* -> *Optionally set stereo setting [CTRL+ arrow]* -> you're good to go. No need to hazzle with frequencies. Squad leader's actions needed to be on the command net (squad leaders and higher ranked, net where squad leaders get the orders such as initiate a commands) AND team's net: 1. Setting additional channel: *Open radio UI* -> *press [numpad number of channel supposed to have as additional channel]* -> *press radio UI button that has tooltip ''set as additional''* ->*Set optional stereo setting [CTRL+arrow]* 2. Setting main channel: *press numpad [number of the channel intended to have as main channel]* -> *Set optional stereo setting [CTRL+arrow]* -> Good to go again. No need to hazzle with frequencies. I'd like to hear your thoughts, my mates, about this (yeah, this is a neutral suggestion, I wish that everyone would take a look at this, even from the opposite point of view) : Advantages of this kind of setup are vast, such as getting information, threat announcements between the team members or commands from leader to everyone meant to hear it a lot faster. How would this exactly solve the net a bit? By team's having own channel which would only be for communication between team and the leader. This would remove ALL info traffic, high commands, traffic between leaders and assets from normal riflemens' and team workers' radios. The chit chat of course is only in 3d speech when rock's not hitting the fan. Commands and infos would be read loud and clear for every team member. I have to admit, that I myself have had several issues when learning to understand comms, with one radio having both, team based and squad based traffic, and another radio between leaders and assets. Team / Squad leaders could easily add the command net as an additional channel. Each channel can (naturally) be set a stereo setting of your wish, such as like team net on left ear, and command net on right ear, and you'd even have separate tangents for those nets (CAPS, T). The backpack radio wouldn't most likely be needed, since the personal radio models of TFR have at least good range as the 152's there are on the field at the moment. For those who still need to have a longer range, there's the backpack model, which can be integrated to specific vehicles ( such as choppers, armor, planes etc.). If that sounds even a little inconvenient, the TFR is still easy to use for comms in the very same system of channels, as at the moment Please do doubt me if any reason given. Official apologies for a little messy post, I'm writing this in a hurry. See you all in the field!
  12. Greetings from Finland, everyone! Thank you for the staff for a great chance to join such a pleasant gaming community, your work is appreciated! I've been playing on EU1 & 2 servers for a while but I wanted to get a bit deeper than that, therefore I ended up to EU3, of which I am glad. The game has been quite a good buddy to me for six months now. I've got a lot from a finnish gaming group I still play with (Arma Finland, and I this is not advertising it, thought it might ring some bells for some of you), but I need an another group to play in english with. The immersion and humour just punches a lot better to me in that way. I haven't been a lot on the field as a foot mobile in Arma 3; I've been a pilot in the gaming community, and I aim to be one here oneday (staff may poke me anytime [please] anywhere to put me on a driving test: choose me a chopper, load and the location and I'll fire the machine up. In God I trust advanced flight model and [and Valmet, Aaand Sako aaaan Lapua etc.). For those who just had the warning bells ringing after hearing me not having been on the ground a lot: Basic infantry habits and procedures I've got in Finnish Defence Forces during a one year training. I got trained as a coastal jaeger but due to my civil career I was pulled away from the field to Finnish Navy Band in which I served the rest of the service. Later I began to miss the military life but a wifey-kind and the career didn't allow me that anymore, so Arma offered me a chance of having some fun, thanks to Steam Christmas sales. As a short description of myself, I count myself as a fair, brotherly mate aiding you in any way I can when you ask, and watching your back. By humour.. well, I'm a bit sarcastic and I'd count myself as a relaxed dude. If there's something I hate, it is injustice. There's absolutely no problem I see in standing in the line and following the chain of command and gaming rules and I'm not here for chest candies. Sometimes I may have issues understanding lazily pronounced sentences through a bit messy radio, but it's not that I'd be that stereotypical, introvert finnish guy! ;o I swear on my crappy car I buy with a loan I don't have yet, that if I ever sound unkind without you putting a niner mike-mike on my back, it's just propably a sarcastic joke that didn't work at all. That's me being the introvert finnish guy If you see me idling in TS, please come have a chit chat and see you on the servers! Pistolfreak over and out.
×
×
  • Create New...