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Gripe got a reaction from Hydrogen Peroxide in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING
Is it possible to script it so the helos don't pretty much automatically lose fuel when they are damaged? The big problem is that we would have to basically do two trips to get the downed helo back up, tying up either two helos for a fairly long time, or three helos for a shorter time. Coupled with this, if the original helo went down in a hot zone, we would be risking additional assets to get one back.
I believe it would be in keeping with real life tactics for pilots to blow up a helo thats in danger of falling into enemy hands?
I would maybe consider rewording some of the rules a little, right now it reads pretty harsh, and doesn't take into account that combat flying by definition is dangerous. Are we going to basically punish the good pilots who wait with their downed helo, possibly until the AO is done etc before repairs can get there? That could be 30 minutes or more. It will be boring, to put bluntly.
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Gripe reacted to xSniper1982 in Community Thank You
Wanted to give thanks to
Fabs,
Skullcollector,
Kieran,
H2K
and others, for a very good conversation a few moments ago, regarding ACRE/ACE and other things.
Your time and patience is appreciated.
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Gripe got a reaction from xSniper1982 in Stepping stone server
The ingame VON is a non starter. It doesn't work, it never has and never will, unless BIS redoes the whole thing. We get it every day, especially bad in helos, where it both cuts out so you can't understand a word *and* lags out the helo. This includes group and vehicle. Direct works up to a point, but it's very limited.
Teamspeak works fine for squad level comms, and between squad leads, but because of the way Ahoy TS server permissions are set up, regular users can not whisper to John McClane for example.
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Gripe reacted to Josh in Stepping stone server
So here's what I imagine will happen this server will be given a trial period say a month or two.
Since so far you only require mods I highly doubt a repo will put up for the trial period due to the amount of effort it would require to just hand out two mods.
If the trial period works then hey well done, if not oh well atleast you tried.
But from BOTH sides of this argument please stop saying you like or don't like things unless you've actually sat down and tried the play styles on either side.
I'll volunteer my services where ever they're needed to get this server a trial period. If that involves mission work, mod stuff, documentation etc feel free to PM me i'm experienced in all areas.
Good luck and I hope this works. Now y'all just gotta wait for the official response.
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Gripe reacted to Dingo in Stepping stone server
Wow just wow, this topic got way off track, you should all take a second and sit back and have a rethink
Giddy came into TS the other day with a suggestion of having a smaller mod based server as a step between EU1 & EU3 that wasn't heavy on the mods, that might attract a few more into our "friendly" community,
some folks who may not like the "Structured Fun" that is EU3
and some who are bored of EU1 & 2 and want a more lets let everyone have a bit of fun with all the "ye olde worlde" Arma mods and stuff that's available to spice up the mundane Altis / Stratis a bit.
Giddy was asked to put up this post to get a community feel to see how much interest, he didn't want to but we forced him as a discussion between 12 people on TS wasn't going to go anywhere, so he put up this post and so far nothing constructive has come from it, and only a 2 sided "our server is better than your server" argument reared it's head
there is no divide, we are one community, yes some play on one server over the other but it's AW that holds the lot together,
he shouldn't be getting called out by the mobs with pitch forks to be burned as a heretic by the EU3 mob or the EU1/2 mob for that matter
so if you could all pull your heads in and have a proper think as to what would make this, Great Idea by the way, of a semi mod server work or not work that would be a lot more welcome than a 2 sided heated debate
thanks
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Gripe got a reaction from Giddy in Stepping stone server
> Obey the orders of your superiors. (Which are, in 99% of cases, perfectly reasonable.)
The above is the thing that (note, in *my* opinion) makes eu3 something i would be able to tolerate in only fairly small doses. Didn't like arbitrary ranks when i was in the military, still don't like them. Reasonable or not. Probably the above is also the reason why the references to milsim abound in this thread.
The other rules are perfectly fine, and as you say, common sense.
This is why this thread was posted, to sound out the playerbase and see to the feasibility of such a middle ground server, where the hierarchical rank structure doesn't exist but which offers the expanded possibilities of some mods to spice up the gameplay. That, and the enforcement of TS and a mic is pretty much what we are after.
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Gripe got a reaction from stiansn in Stepping stone server
How to call an evac? Like we do on EU2, mark an evac site and call vortex in side chat. I understand where you're coming from, but you're also thinking of a mission from the perspective of "insertion, maneouver, action, exfil" as a whole coordinated force, where as we would be more concerned with squad level communication where the exfil part is an afterthought. We could also do away with the terrain occlusion in ACRE with the http://acre.idi-systems.com/api/api_general.html#acre_api_fnc_setLossModelScale API, leave us with the soundscape immersion but ditching the terrain occlusion realism/hassle. Meaning no need for the LR radio.
Parabolic, absolutely agree with you. We are not, repeat *not* trying to take anything away from EU3! I cannot emphasize this enough. Forgive my my bluntness battlebuddies, i'm trying to cut through the fog of war here and get the thread back to where it should be. Yes, we are looking for lite modded I&A, although other missions would not hurt if they could be put in. A lot of guys have expressed willingness to try to put together missions, although i cannot say how they wold be implemented. That is a bit beyond my skills as a scripter. I believe John would also be willing to regularly slaughter the lot of us in Zeus.
I think as we have to start somewhere, that running I&A would be a perfect testbench. Variations on the theme can always be added later.
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Gripe got a reaction from stiansn in Stepping stone server
> Obey the orders of your superiors. (Which are, in 99% of cases, perfectly reasonable.)
The above is the thing that (note, in *my* opinion) makes eu3 something i would be able to tolerate in only fairly small doses. Didn't like arbitrary ranks when i was in the military, still don't like them. Reasonable or not. Probably the above is also the reason why the references to milsim abound in this thread.
The other rules are perfectly fine, and as you say, common sense.
This is why this thread was posted, to sound out the playerbase and see to the feasibility of such a middle ground server, where the hierarchical rank structure doesn't exist but which offers the expanded possibilities of some mods to spice up the gameplay. That, and the enforcement of TS and a mic is pretty much what we are after.
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Gripe got a reaction from Reidy in Stepping stone server
How to call an evac? Like we do on EU2, mark an evac site and call vortex in side chat. I understand where you're coming from, but you're also thinking of a mission from the perspective of "insertion, maneouver, action, exfil" as a whole coordinated force, where as we would be more concerned with squad level communication where the exfil part is an afterthought. We could also do away with the terrain occlusion in ACRE with the http://acre.idi-systems.com/api/api_general.html#acre_api_fnc_setLossModelScale API, leave us with the soundscape immersion but ditching the terrain occlusion realism/hassle. Meaning no need for the LR radio.
Parabolic, absolutely agree with you. We are not, repeat *not* trying to take anything away from EU3! I cannot emphasize this enough. Forgive my my bluntness battlebuddies, i'm trying to cut through the fog of war here and get the thread back to where it should be. Yes, we are looking for lite modded I&A, although other missions would not hurt if they could be put in. A lot of guys have expressed willingness to try to put together missions, although i cannot say how they wold be implemented. That is a bit beyond my skills as a scripter. I believe John would also be willing to regularly slaughter the lot of us in Zeus.
I think as we have to start somewhere, that running I&A would be a perfect testbench. Variations on the theme can always be added later.
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Gripe got a reaction from slick in Stepping stone server
How to call an evac? Like we do on EU2, mark an evac site and call vortex in side chat. I understand where you're coming from, but you're also thinking of a mission from the perspective of "insertion, maneouver, action, exfil" as a whole coordinated force, where as we would be more concerned with squad level communication where the exfil part is an afterthought. We could also do away with the terrain occlusion in ACRE with the http://acre.idi-systems.com/api/api_general.html#acre_api_fnc_setLossModelScale API, leave us with the soundscape immersion but ditching the terrain occlusion realism/hassle. Meaning no need for the LR radio.
Parabolic, absolutely agree with you. We are not, repeat *not* trying to take anything away from EU3! I cannot emphasize this enough. Forgive my my bluntness battlebuddies, i'm trying to cut through the fog of war here and get the thread back to where it should be. Yes, we are looking for lite modded I&A, although other missions would not hurt if they could be put in. A lot of guys have expressed willingness to try to put together missions, although i cannot say how they wold be implemented. That is a bit beyond my skills as a scripter. I believe John would also be willing to regularly slaughter the lot of us in Zeus.
I think as we have to start somewhere, that running I&A would be a perfect testbench. Variations on the theme can always be added later.
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Gripe got a reaction from slick in Stepping stone server
> Obey the orders of your superiors. (Which are, in 99% of cases, perfectly reasonable.)
The above is the thing that (note, in *my* opinion) makes eu3 something i would be able to tolerate in only fairly small doses. Didn't like arbitrary ranks when i was in the military, still don't like them. Reasonable or not. Probably the above is also the reason why the references to milsim abound in this thread.
The other rules are perfectly fine, and as you say, common sense.
This is why this thread was posted, to sound out the playerbase and see to the feasibility of such a middle ground server, where the hierarchical rank structure doesn't exist but which offers the expanded possibilities of some mods to spice up the gameplay. That, and the enforcement of TS and a mic is pretty much what we are after.
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Gripe reacted to RehabitedHamster in Defend AO's
Ahoy!
A month ago when I played on EU2. I've experienced that the Defend AO's was active.
Tho there of course were some things that could be better.
It was super fun and different.!
So my question is:
Why is the defend AO always disabled? Is it still under "Construction" ?
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Gripe reacted to RehabitedHamster in Defend AO's
YES!
It was amazing to see how people suddenly switched mindset for the gameplay, and was actually thinking more tactical about their loadouts. In total I think the Idea was a huge succes.!
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Gripe reacted to Josh in Stepping stone server
So much stuff I didn't read in this thread because of how negative it was.
Idea is solid and a good one. A possible new second modded server with minimal mods, people have said just ace and acre which would be good and easily maintained.
With this they already have many missions they could use on this server without heavy maintenance and VERY easy to add ace/acre too.
-I&A: more for the larger numbers, but could work.
-Gauntlet: altered for vanilla play on Altis and stratis. Also good for smaller numbers with it being a more side mission based game mode.
-Valiant: a wip by Christiansen now maybe he will shoot me out here as it not being. But as a new upcoming game ode I'm sure it could work.
Also I'd offer a service to set a mission up for this, the modded repo I don't think I'd be allowed to however it's easily done.
So my overall answer to this would be: yes, yes, yes.
Just don't go adding loads of weapons and maps and extra vehicles and shit into it. Keep it ace/acre and maybe some other ai tweaking stuff.
I've been here for 3 years and will always support a new server. Especially when it comes down to modded arma stuff. Even more so a break low level server between eu1/2 and 3.
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Gripe reacted to zissou in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING
Okay the community has spoken the intention is good but the implementation isn't going over well?
So firstly anything we implement can be unimplemented so don't worry on that front.
Fuel issue will be sorted.
Respawn time on choppers will be increased to encourage better flying.
Wasting helis will be discouraged.
Whitelisting slots will never happen not on the public servers it's simply not what aw is about.
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Gripe reacted to P057code in ArmA 3 Screenies & Videos Thread
Just a quick move to get eyes on a Tigris..
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Gripe got a reaction from RehabitedHamster in Big thanks to John for the Mission
Man, now i'm jelly that i missed it :\
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Gripe reacted to Jason. in helicopter stuff
Anton if you haven't already I would suggest that you fill out a player report form ( http://www.ahoyworld.co.uk/pr ), and include that video which should be good enough evidence to get the player banned.
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Gripe reacted to PiranhA in Belgium...
After the terrorism attack on france a few months ago we had a flag of france on the left top of the forum. I hope we will see the belgian flag on the forums soon.
Its not my intention to make this post a discussion about the reason and/or the people who comitted the attack on belgium.
For all the belgian ahoymembers and people (in)directly involved:
sterkte en mijn medeleven met de slachtoffers.
force et mes condoléances aux victimes.
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Gripe got a reaction from Ezlann in Side mission idea
The variety would become bigger if you had a pool of say, 10 different side missions, and it would sometimes randomly select two of them to put together, or even three in a rare case.
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Gripe got a reaction from RehabitedHamster in Side mission idea
The variety would become bigger if you had a pool of say, 10 different side missions, and it would sometimes randomly select two of them to put together, or even three in a rare case.
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Gripe got a reaction from ChronoZoggt in Side mission idea
Hey.
I was thinking of things to maybe spice up the gameplay on the vanilla I&A servers, specifically the side missions.
If you could sometimes have two or more sidemissions spawn close enough together that they would be able to mutually support each other, it would totally change how people view them now. Other than the Intel side mission (which people don't know how to do generally), all of the side missions are fairly easy knockovers. But if you put an AA side mission and an Arty side mission next to each other at the same time, it's a whole new ballgame.
Thoughts?
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Gripe reacted to kman in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING
As just a passenger I certainly like when pilots are more careful when approaching AO. Logging on and dying 3x in crash before I reach AO for the first time is total turn-off.
But the idea with pilot siting by the damaged heli and waiting for refuel, I don't see that working.
Yesterday I was on repair specialist class and Huron I was in took some beating and landed, I repaired it immediately and pilot thanked me, but then reported that it has no fuel. So we blew it up. Air-lifting fuel cistern to the damaged heli is - in my humble opinion - nonsense:
* You are risking second chopper. (The Buzzard will not care you are on mission of mercy)
* You are risking another pilot.
* You now have TWO helis out-of-rotation, prolonging waiting times for everyone on server.
1) Partial solution would be - if it can be programmed in - to remove fuel-leakage from the game.
2) Even better would be: allow pilot class to carry Toolbox. If they know they can repair, they would try hard to make safe emergency landing.
You might say it makes repair specialist obsolete, but I think that class only makes sense if you log-in to become part of vehicle/boat crew anyway.
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Gripe reacted to P057code in Anthems of Battle
I'll listen to anything, had some Elvis - American Trilogy on last night.
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Gripe got a reaction from PiranhA in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING
Is it possible to script it so the helos don't pretty much automatically lose fuel when they are damaged? The big problem is that we would have to basically do two trips to get the downed helo back up, tying up either two helos for a fairly long time, or three helos for a shorter time. Coupled with this, if the original helo went down in a hot zone, we would be risking additional assets to get one back.
I believe it would be in keeping with real life tactics for pilots to blow up a helo thats in danger of falling into enemy hands?
I would maybe consider rewording some of the rules a little, right now it reads pretty harsh, and doesn't take into account that combat flying by definition is dangerous. Are we going to basically punish the good pilots who wait with their downed helo, possibly until the AO is done etc before repairs can get there? That could be 30 minutes or more. It will be boring, to put bluntly.