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Spearhead

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ArmA 3

  • ArmA 3 Player Name
    Spearhead

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  1. I had a thought whilst flying the blackfish vehicle transporter on EU2 the other day. People need repair, refuel and healing quite often in the field, so I'm asking if it is possible to add the small civilian repair/refuel/ambulance trucks so that they can be carried into the field for support. I'm pretty sure there isn't a transportable ammo vehicle, but if there is it would be very helpful for both infantry and tank crews. Just a thought, please share any better ideas for giving this kind of logistical support in the field.
  2. Hello again guys. It's been around a week and a half (maybe 2) and I'm, ah how to not sound like I'm harassing you..... 'anxious' about what's happening with the mission. I know it's a bit crappy and I also understand that core staff / mission devs have a lot of better things to do with their lives, but I kind of want to know what's going on / if you need any help from me etc. So, in short, can I get a quick reply from somebody to say if the mission is being used or (more likely) not being used, or if it's being tested, or if you have no time to test it........ The list could go on but you get my point. Thanks again for your patience (it truly must be unlimited!)
  3. Yeah I guess you're right. It would probably require too much admin attention to just to watch that one person to make sure that they don't demolish the base or something. I mean, it's a good thing to have access to but you're right in saying that it would be abused most of the time, even with limitations applied to the capabilities of the weaponry itself.
  4. I agree that more FSG will cause problems, but sometimes the artillery operator seems a bit, I guess, boring or ineffective. I reckon that some bigger / more varied artillery weapons should be added as spawns. For example, the sandstorm could be added because even though it has extreme damage and blast radius, it has low ammo capacity. If the range was tweaked a bit and maybe the ammo reduced ever so slightly I would say that the sandstorm would be a good addition. As an afterthought, maybe the vehicle service time should be quite long too, so as to prevent a squad just rolling to an AO with a sandstorm (or scorcher) and 2 ammo trucks to provide unlimited ammo.
  5. We need you, John!! You're our only hope!! Not really, but tell your PC to take some medicine and get some rest! And remember.....
  6. Obviously Luetin! The first time I actually got Arma 3 was on a laptop which could barely run Google chrome at 2fps. So... I found Luetin's videos whilst watching the game jealously on youtube and ended up watching pretty much every one of his Zeus misions at the time. Some of his beginner videos also helped me out a lot so when I was actually able to play Arma on my trusty PC, the only logical thing to do was find the legendary Ahoyworld servers! (after cheating through the campaign (shift + numpad "-" then type 'endmission'(cheats for life)) ).
  7. Hey guys! I'm extremely happy and surprised at myself to announce the completion (including testing) of my new side mission idea. Here's the link: http://pastebin.com/PRYz6EUP Please, if you're an admin or core staff or whatever can you take a look and maybe even include it in Invade and Annex? Many thanks to Josh for making a mission file available and of course to you guys that responded to my posts for helping me and pointing me in the right direction!
  8. Hello there! Better late than never. [And yes, I know I'm always late to reply.]
  9. Welcome! You are a man of many talents it seems.....
  10. Ok so now i know how to test it . Can anybody link me the mission file for the standard public AW server? If so, that would be great!
  11. I'd love some help with the testing since I have no idea how I'm supposed to test ( ) it because I noticed some of the script relies on there being an AO and a respawn area, which there will not be in my 'test'.
  12. Haha, I think core staff is quite far off for me yet. As for optimism, I'm too busy laughing at myself ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So, after a long time finding names and sitting there being confused to hell, I managed to manipulate the Radar data mission into the exact same thing...... but with a crashed helicopter and some 'Recon Data' instead of 'Intel'. It is, put simply, the same as the radar mission but hopefully the new idea will get a squad on the side mission - even if it's only once. http://pastebin.com/ALkdN2Pp ^^There's the link^^ It's just a radar data mission with a different theme, I'm only hoping that the scripting is correct but if it does get used in I&A then (alongside being confused at how) I'll feel quite proud of myself And by the way, I incinerated the first "idea mission thingy' so don't worry - your sanity is safe!
  13. Ok thanks for pointing me there S0zi0p4th, I do already have a 'mission' created. It's not really a mission but a 'template' for how the area would look with a few BLUFOR guards and such. I have done as much as I can without spending days searching the internet and -believe me- It's really, really bad. But I'm sure the great minds of Ahoyworld can manipulate the idea in a way which works. Also, I did kind of forgot what I was doing half way through and I kind of... umm.... made it depressing. I even added sad music and a dead civilian with a gun next to him..... BUT, the idea is still very much there if you would like to view it (If so, please tell me how to get it to you). I would recommend preparing something to cool you off after you get very angry at how i wasted your time though . I will take a look at that post you linked and hopefully my next.... 'Idea mission thingy' will be a bit more helpful and usable - That is, if you still want my input after seeing what I can (or rather can't) do with the editor. P.S. Lots of map markers and text boxes on the screen. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I just looked at the post by Josh. I'm clueless . I'll give it a shot but if i can't figure it out i won't waste any more of anybody's time . My idea was completely different to how it's actually done, I had an idea of a fixed mission which spawns in the set location if the area is far from an AO. I now see that It's a more generalised mission which can spawn anywhere so all my ideas are even more useless than when I started this post... I really can't begin to grasp all the code and script, let alone change it into a new and workable mission. So - i'll attempt to turn my 'Idea mission thingy' into a usable side mission but I very much doubt I can do it. I feel a bit dumb but who are you if you can't laugh at yourself!
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