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samcarne12

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Everything posted by samcarne12

  1. Hi all, I'd like to start by saying thanks to all that attended (Even if your time was short) and thanks to Ryko for fixing the issues with the mission file. After the mission I heard some great feedback and I got the general gist that everyone enjoyed themselves which was good to hear. Several things that stood out after talking to some of you guys were: Respawns SHOULD be enabled More variety in scopes and loadouts Use the damn template!! Different location for defense All in all I'm pretty happy with how the mission carried out and I look forward to creating more missions in the future. - Sam
  2. I'm thinking about it but I've asked Smiley if he can find any one at Ahoy who would be interested instead
  3. Also guys just to mention there are NO RESPAWNS. Plus because there is no sign up key positions such as Zeus and Command will be first come first serve. Alpha Alpha SL - 2 men Alpha 1 - 5 men Alpha 2 - 5 men Bravo Bravo SL - 2 men Bravo 1 - 5 men Bravo 2 - 5 men Support MAT - 3 men - Team Leader, RPG Specialist, RPG Assistant MMG/CMD - 3 man - Team Leader, Autorifleman, Autorifleman Assist
  4. That's exactly what I was aiming for when I was building the mission. So often I see missions which are too long and complex to be completed in the time they are allocated. That and people start to get bored. - Sam
  5. Made completly from scratch. I've been wanting to start mission building for a while and this has been in progress for weeks due to my own laziness. If this is a success I'd love to create more missions in the future. As for testing I've made sure all of the the triggers and tasks are working, apart from that all the Ai controls are up to Zeus obviously so it was pretty simple. I've also tested it with TADST and it seems okay for me. - Sam
  6. Hi all, as I'm sure you've realised I'm pretty new to mission making - this being my first mission - and it'd be great if anyone attending could give feedback. Also I would love it if we could get as many people on as possible to test the mission to its full capacity. Thanks guys - Sam
  7. The aftermath of someone falling out of a heli...
  8. Sounds good, I'd definitely be up for that as I have almost no experience when it comes to leading and it seems that often normal players resist taking the leading slots, leaving fire teams with no designated team leader or squad leader, which helps no one.
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