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Optio

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Everything posted by Optio

  1. I'm developing the mod, but this takes some time. It will be out soon
  2. I don't have much time right now, but I would like to play some missions from time to time. Is there any quick way to check when, where and what is up next?
  3. I will. It's early access / alpha build right now. I'm making a lightweight collection of assets, drawing from other mods. 100MB right now: vests, uniforms, backpacks. Full-on open source. Everything you might need to make PMC-style mission. If anybody have suggestions, what should I include, please let me know. I already have a person interested in making Zeus campaign with this mod. BTW: In last mission of "Win", there where contractors in the airport, and now this was included in Apex: Let's add to this story.
  4. If you have me on steam, check out first dev build of the mod: steamcommunity.com/sharedfiles/filedetails/?id=732099492 Maybe. Every texture is ~1MB. OK for let's say adding black offroads to the mission, but for example my Marshall have 5 new textures (>7MB). It's too much even for a game night event, let alone public server. Some of this modded stuff I am doing can be achieved with small server-side scripts, ex. vehicle modification - unarmed IFV's, police beacons, opening doors, or attaching objects - explosives to vehicles or units, putting statics/mortar on the back of the truck.
  5. I like this one too, because what I've seen so far was just main (color) texture replacement, without any depth map/reflections modification. I got rid of most of the rivets. Yup. It's happening
  6. Nice idea. More of those, please. Good job (except for bug killing players for running )
  7. That one is better. Next up: green unarmed Gorgon
  8. Dat feeling - when you retexture whole vehicle and you realize tires are a part of interior texture… That's ugly .. and I can't fix it =(
  9. There is ammo compatibility between Rook and PDW. 240 bullets total. I feel ready. BTW: @Liru the Lcpl., you could build it in the editor
  10. I have to resign Friend invited me to watch Euro 2016 finals. Yeap - I have friends
  11. I'm changing my nickname again. -> Optio <- I think I finally found something everybody can pronounce
  12. Thx. Everyting behaves different on the server. You may be right about laising from the same drone, but not when I was trying this from darter. I will try this out again for sure.
  13. For me UAV operator slot is a lot about micromanaging and multitasking with all the drones. I was trying to rewrite this guide for myself and make it some sort of TODO checklist. I will also write some of my own findings. After you log in, there are some nesessery steps you have to take: Set you view distance Recycle UAV crew (at laptop next to base AA) if you have issues with taking control over UAV's. I don't know if it's helpful. Never used it Check what you're dealing with: – How many drones do you have access to in the moment? Where are those? – Do Grayhawks have bombs and Darters fuel? – What's going on? How "old" is the main AO? Is radio tower down? Are there any guys at side obj.? When you're ready to begin, it's time to choose priorities: Are Grayhawks airborne and ready? If you have no GBU's under your wings, it's time to go RTB and rearm. Do you have Darters in place? If you don't you can: – put one down at base – hop on heli and set it up there in the field My other general findings/tips about UAV's: When you release UAV (driver) control, it will stay at an altitude you left it on until you change it's waypoint in the terminal (or take manual control, obviously). This is GREAT. You can loirier at any altitude (so don't leave your UAV too close to the ground – waypoint will be overwritten!). Safe altitude for Grayhawk:1500 with no ground AA in the area 2000 with no AA jet 2500-3000 all-green zone (I'm not sure! test it for yourself) Getting altitude with Grayhawks: autopilot (setting waypoint) is sloooow (it will prioritize altitude over speed). Fast way is:accelerate to > 250km/h pitch up 15deg don't turn around (it will slow you down) don't be obsessed with altitude readings (ground-level altitude will jump up and down) Landing autopilot is useful (it's slow, but you can do other things in the meantime). Just remember not to keep UAV on the airstrip for too long. (sorry Luetin. I will do my best for this not happening again) On one of the salt lakes there is a secondary airstrip where you can land and rearm. Once engine stopped for rearming, point Grayhawk's gunner at attatchment points under wings. You will see if GBU's are ready from terminal. Safe altitude for Darters: 300m. My advice is to keep direct distance at > 500m out. Never set waypoint altitude for Darters. They will spin around and go nowhere. You can't repair nor refuel Darters (just send another one). I can be wrong, but wasn't working for me. If you are taking fire don't stop maneuvering! Let's destroy something! Bombing: RT (Radio Tower) is priorityIt's easy to find. (Sticks out a mile if you are in the air.) It's stationary! You should use your waypoint map marker (shift-click), so you can acquire correct laser target. Lock (Ctrl-T) directly on tower, not at it's base (foundations). At some angles Darters will create two laser targets (one at tower, another just behind. It happened to me just once) It's almost impossible to destroy moving targets on you own.If you lock, the moment you switch seats/drones laser mark will go stationary. You can ask for help, but a lot of people don't have batteries. Even if someone have batteries, they will probably loose sight of moving armor before you drop bomb. Without factoring in approach time and acquiring lock (> 20s for good pilot). if you drop bomb vertically: 1000m → ~14s; 2000m → ~20s; 3000m → ~25s; 5000m → ~32s; 10000m → ~45s * * time = sqrt(2 * altitude / gravity^2), gravity in arma = 9,80665m/s^2, air resistance is not calculated, as far is I know. You will have even less time if you pitch down (since you have to take into account initial vertical part of speed vector). It's very hard, but not impossible (I guess) to drop bomb, and then switch back to lasing moving target with darter, but: approach, switching back and forth - it takes time. Armor drives fast. Never drop bombs when when pitching up. Target will look like locked, but it's not. Pitch down just a bit - drop - pitch up. You can sometimes see if bomb is locked the moment you dropped it (GBU should orient itself slightly towards target). Approach Let's say you are bombing RT. You have it marked on map and designated. Your Grayhawk is @ >2000m, loitering with radius of 1500m. It will always move clockwise. I share my most reliable way to approach in attatchment. (Please remove additional one. Something is wrong with forum on my side.)
  14. 2 questions: - how long will prep and debriefing for the mission take? Could I be 15-20min late? - what's my role, according to my previous post (can you update first post in this topic? btw, extra is in both Command and UAV Op, should it be this way?)
  15. Hi there! Sorry for not introducing myself earlier. Maybe I should've. I play on AW for like 4 months now, with different nicknames: Tymek, Cz3h, and Czehu. I got there from Luetin's stream. IRL I live in Poland (not Czech Republic, as my nick/surname suggests , but close, and in the same time zone – CET/CEST), and I study IT, so you can get the idea of my preference for in-game role: Mortar gunner, UAV operator etc. I'm kind of well acquainted with AT/AA role, and I play as medic from time to time. I hope I will qualify for AW membership in two days (3 months since registration on forum is required).
  16. What is the kind of vehicle that will be available for this mission? Anyway, sign me in! My preference: - mortar gunner (unavailable I guess…) - UAV operator - vehicle commander - driver / repair - AT / AA - medic
  17. Yes. 1:20. I haven't seen this. I'm very sorry. I was trying to pick up Raz and rest of my team. They found transport truck second later, and I would go back. As Raz said: "I was lalallLALALUuummmmm" . It's hard to focus on the game, TeamSpeak, in-game VON, and chat. Especially since I come to realize my VON is transmitting silence in the middle of the game (secondary sound card settings, probably). Sorry, it shouldn't happen again. It was my first at the event like that. BTW: I have some thoughts. Is it possible to set up automatic repaire/rearm/respawn spots? Toolkits and repaire truck - we (CSAT) had toolkit in one of helis I think. Isn't it why we won third mission? Having one mechanic with toolkit + rep truck as backup might be a bit more fair play. How about drones for reconnaissance? One darter per team? FOB - distance to base can be significant. With FOB and a drone there's no need for second pilot. Arsenal - I couldn't load my profiles. Rearming took a lot of time. Anyone else with this problem? Endgame - gameplay based on this can be interesting Groups by admin - at last HQ should be able to move people between squads Medic could be useful, even without revive mechanics. Upon reflection... maybe no. We should've take med truck to our defend obj
  18. 3h 56! Clappie! "I don't know if this guy has a gunner or what??" :F This guy IS a gunner, and I was his driver there! Seeing nffn, obeying orders! THIS happened around me???? You are f****** kidding me?! BTW, we also had third player inside.
  19. Takistan? I think no. He was was showing Zargabad. And Black Hawks, optionally Apache. Anyway, sounds like fun!
  20. Updated to v2.04 Source now available at https://github.com/Tymek/A3AC. Also, as you can see, I changed my nick. Here's how you can call me: https://translate.google.com/?source=osdd#pl/pl/Czechu (press speaker to listen).
  21. Generally I find pilots who connect to TS have fantastic/good/some skills, or at last young and honest. It's interesting how less than 50% of pilots connects to TS. There should be an easy way to kick player from pilot slot if they don't connect to TS (as it is mandatory I think) when there's someone known as a good pilot on the server waiting for slot. I thought I'm terrible pilot. Than I turned off advanced flight mode Maybe I will take pilot slot someday and just to test myself.
  22. I've made an app for mortar shooting without in-game artillery computer. Someone on EU#1 asked me to publish it. It's available online at a3ac.app.tymek.cz and compiled as native application for android here. It works only when untrusted apps are allowed. I don't have Play Store account yet. Build with Cordova. It utilizes no special privileges except for network access (which I don't know how to disable in Cordova).
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