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Solex

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  1. Like
    Solex got a reaction from Admiralbumfluff in Dirty   
    Hello Dirty,
    It has been more then three years since the ban. Iam un-banning you from our servers, just behave and play by the rules.
    Please read The Rules of Ahoyworld.
    Ban appeal is successful.
  2. Like
    Solex got a reaction from Admiralbumfluff in Dank Memes   
    Hello Dank Memes / SamH001122, thank you for the ban appeal.

    You were banned in 2016 for excessive teamkilling in base.

    The original ban report even had a 10 minute video of the killing spree in base, it was alot more then shooting down a helicopter.
    I just watched the video twice.

    Ban appeal is unsuccessful.
  3. Thanks
    Solex got a reaction from Dirty in Dirty   
    Hello Dirty,
    It has been more then three years since the ban. Iam un-banning you from our servers, just behave and play by the rules.
    Please read The Rules of Ahoyworld.
    Ban appeal is successful.
  4. Thanks
    Solex reacted to Ryko in A peak into optimization   
    Hi folks,
     
    I recognize that a lot of the development work on IA4 is kind of done in a black void, so I thought I'd share some data on optimization generated over last Friday's beta test.
     

     
    This graph shows server performance per minute, relative to the number of players connected and the number of AI units present in the mission.  If you played on Friday you noticed that performance really began to tank at around the two hour mark.  Your first instinct might be to think, "well, the mission's been running for 2 hours, there's probably a lot of clutter, lots of units running around, it's probably making the mission slower".  But in fact, that's not the case.  The key metric that's slowing down the mission...?  The number of players connected!
     
    Arma's actually quite efficient when it comes to running units, the trouble is when you have a mission that is running any kind of custom script (as both 3 and 4 do) in order to manage how the mission plays, and to give any special instructions to the AI units.  In the case of 4, there's one special script called opforAwarenessDaemon, whose sole purpose is to give instructions to patrolling AI units based on their knowledge of player units.  Put another way: if you're shooting at the AI, the script will let the AI respond to your shots rather than just sit there and take it.  It'll have them change their patrol path, call in support from other units, or even call in air support.
     
    Here's another version of the chart that's a bit easier to read when it comes to player count / FPS;

    What we're seeing in the graph is that when the player count is below 30 players, everything is working fairly well - average server FPS (the green line) hovers between 20-47 FPS, which is excellent.  And it's doing so whether the number of AI is low or high. But when we get over 30 players, server performance tanks quickly (see the chart between the 100 and 150 minutes mark).  This is because with more players, there are more enemy units, and they're taking longer to do their opforAwareness check.  And since Arma's internal design philosophy is that if the program can't complete a script in a certain amount of time, it gets bumped to the next cycle, which just pushes the problem further down the line... until eventually the program crashes.
     
    (the spikes, if you're wondering, are generally when new AOs are spawning and a bunch of new AI units are populated.)
     
    So, how does one address this?
     
    1. Less AI units?  IA4 scales the number of enemy units to the number of players, so that there are plenty of targets for the players to engage and make the mission fun.  If I reduce the number of units, I'll hear more feedback of "I just got the AO and it ended".  And since on its own, Arma is pretty efficient at running units, that's not the preferred option.
    2. Optimize opforAwarenessDaemon?  Definitely the preferred direction.  Data like this helps me identify methods for improving the efficiency of the code in question.  In the script there are a few factors to be decided in figuring out what targets the enemy AI units will prioritize, as I've laid out in this decision tree: to summarize, every 20 seconds, an enemy group leader will assess their known targets, and decide whether one of them is a threat worth leaving their patrol route to attack.

    There are certainly things I do (ie., corners I can cut) which give similar results to what I'm looking for, that are more efficient in doing so. But the long and the short of it is the same.  If there are more players to assess, and more enemy groups to do the assessing, then that's more work being performed by the server.
     
    3. Cut opforAwarenessDaemon?  It has to be a consideration; while the intent of IA4 is to create a more intelligent mission, if the performance requirements to do so exceed the playability of the mission, then it's just not worth it to pursue, and maybe it'll have to go back on the shelf and await a more capable engine (Arma 4, here we come?).
     
    So that's a look at how the sausage gets made - if you have comments or suggestions, I'm always happen to discuss.
     
    - R
  5. Thanks
    Solex got a reaction from Mark T in Dirty   
    Hello Dirty,
    It has been more then three years since the ban. Iam un-banning you from our servers, just behave and play by the rules.
    Please read The Rules of Ahoyworld.
    Ban appeal is successful.
  6. Sad
    Solex got a reaction from richa in "Ares" Richard   
    Hello Richa,
    You were banned today for recruiting a player on our server to a Discord channel.

    As you may have noticed, we do not allow it on Ahoyworld. 
    The-rules-of-ahoyworld

    I will not un-ban you at this time, you can try again in a few months.
    Ban appeal unsuccessful.
  7. Thanks
    Solex reacted to LH5 in How to install TFAR and the teamspeak Addon   
    Step 1: First you will need to subscribe to Task Force Arrowhead Radio (BETA!!!) on the steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=894678801)
     
     
    You will also need to subscribe to the required mod CBA_A3 for TFAR to work. 
    Step 2: open the Arma 3 launcher and go to the MOD category
    Step 3: time to load the TS addon so TFAR works in game, to do this go over to the Task Force Arrowhead Radio (BETA!!!) under available mods and click on the drop-down arrow.
    Once you have clicked on the drop-down arrow it should look like this, now go to the Display more options button.
    Now open folder in Windows Explorer.

     
    Be sure to follow the warning.

     
    Once you have opened Windows Explorer locate the folder named @Task Force Arrowhead Radio (BETA!!!) and open it.
     
    Now that you are in the TFAR folder open the teamspeak folder.

    Now double left click on the task_force_radio TeamSpeak Add-On, once you have done this a window looking like this should open. Once open select install and follow the prompts. (version number will change over time)

     
    The final prompt should be add-on installed. Do you want to activate this Add-On? Select yes and restart your teamspeak
     
    Step 2.1: Now it’s time to check the Add-On is activated.
    On teamspeak go to tools and go down to options

     
    Once in options go to the Addons category and look for Task Force Arrowhead Radio, once located check for the box that will either say Enabled or Disabled. If disabled, click on the box that says disabled to enable it.

     
    Congratulations you have now installed TFAR and the TS addon.  (if you are referring to this guide on how to update to the latest version of the plug in all you need to do is reinstall the addon following the same steps)
     
    Looking for a basic guide on how to use the radio's, try this: 
     
  8. Thanks
    Solex reacted to Xwatt in [EU2] Zeus Operations - TFAR   
    After conclusive testing, we have decided to use TFAR as the radio mod of choice for our [EU2] Zeus Operations. To keep it short, we decided to use TFAR over ACRE as TFAR natively supports vehicle intercom, whereas ACRE requires ACE to access this function.
     
    We will use TFAR in the upcoming operation this Sunday, and to make this transition easier, on the following days, we will be online on EU2 and TS to teach you how to set up and operate TFAR effectively;
     
    Thursday 22nd August  at 18:00 UTC (7PM BST) Friday 23rd August at 18:00 UTC (7PM BST)  
    TFAR Download Link: https://steamcommunity.com/sharedfiles/filedetails/?id=894678801&searchtext=task+force+arrowhead
     
    Based on community feedback, we hope that implementing TFAR will help aid communications and bring an overall smoother experience to the operations.
  9. Like
    Solex got a reaction from PiranhA in [SPMC] ANCO. Monkey   
    Hello [SPMC] ANCO. Monkey,
     
    You were banned in december 2016, you and a about seven other members for recruiting other players to your community.
    It has been more then two years since the ban. Just behave and play by the rules.
     
     
    Please read The Rules of Ahoyworld.
     
    Enjoy the Ahoyworld community.
     
    Ban appeal is successful.
  10. Haha
    Solex got a reaction from Noah_Hero in zerocool   
    Hello Zerocool10,
     
    Thank you for the appeal, our database does not tell me why you have been banned.
    I can only read that you were horrible at flying and teamkilled.
     
    Please read The Rules of Ahoyworld.
     
    Enjoy the Ahoyworld community.
     
    Ban appeal is successful.
  11. Thanks
    Solex reacted to Loupgarou14666 in Loup-garou14666   
    well... anyone seen it or... ?
  12. Like
    Solex reacted to PiranhA in Loup-garou14666   
    Give it some time Loupgarou, im sure @Solex is working on it, or maybe he is on holiday...patience is a skill.
  13. Like
    Solex got a reaction from Xwatt in Cuban Cartel   
    Hello Cuban Cartel, thank you for the appeal.

    The last few days I was thinking about your appeal.
    One of the main reasons for me is to be considered a un-ban: would I like to play with this person, would it be a pleasant and safe experience to me and others.
    After your actions all the things you wrote on the forum/in a PM to me, I can only come to the conclusion that I would not like to game with you.

    Ban appeal is unsuccessful.
  14. Like
    Solex got a reaction from Stanhope in Cuban Cartel   
    Hello Cuban Cartel, thank you for the appeal.

    The last few days I was thinking about your appeal.
    One of the main reasons for me is to be considered a un-ban: would I like to play with this person, would it be a pleasant and safe experience to me and others.
    After your actions all the things you wrote on the forum/in a PM to me, I can only come to the conclusion that I would not like to game with you.

    Ban appeal is unsuccessful.
  15. Like
    Solex got a reaction from Xwatt in Ravenbb id-76561197993323563   
    Hello Ravenbb,
     
    Thank you for the ban appeal.
     
    You were banned in September 2016 for recruiting players on our server.
    The Rules of Ahoyworld are clear about recruiting in any way of form. We do not allow it.
     
    I am willing to let you back on the server.
    But I need you to change your profile avatar. It can be considered as recruitment and if one follows the website details on the avatar, it  will lead them to a non secure website. 
     
    So please remove the Avatar, read and play by the rules.
    Enjoy the Ahoyworld community.
     
    Ban appeal is almost successful.
  16. Thanks
    Solex reacted to Xwatt in 105th | John Cuttler   
    105th | John Cuttler,
     
    I do really find it despicable how you can come here and claim that what you said was an accident. To show you yourself I will let the logs speak for themselves.
     
    The fact that you had the audacity to verbally harass two admins, myself and Lindi, and then to come here and say that what did was entirely an accident doesn't really seem to make yourself very truthful, let alone even warranting a second chance. The Rules are clear cut, and you violated the following;
     
    On that Note,
     
    Ban Appeal Unsuccsesful
  17. Like
    Solex reacted to Badger in Better late than never.   
    Hello everyone, Badger here. After eyeing Arma 3 for literally years but not making the move to engage I stumbled upon the Steam Sale about 48 minutes before it ended. And boy am I glad I got it. So i fired it up, did some bootcamping and when I felt less than ready i jumped into the server browser, hit coop and there it was, shining on the top. EU#1.

    I've been playing for a few days now and i am enjoying it a lot, especially the friendly, calm & helpful community. It reminds of older times in gaming when servers still where in the hands of players and you would see familiar faces when committing to one. Thank you for this & bear with me while I slowly expand my knowledge about this gem of a game.

    See y'all on the Island.


  18. Like
    Solex got a reaction from Xwatt in CallMeTom   
    Hello Vlad/CallMeTom,
     
    Once again thank you for the appeal.
     
    After the new appeal, I have come to the decison that I will allow you back in to Ahoyworld.
    The things that you wrote were not pretty but I hold no grudges.
     
    But make sure that you read and follow the rules of Ahoyworld.
    Ban Appeal is succesful.
  19. Thanks
    Solex got a reaction from Vlad in CallMeTom   
    Hello Vlad,
     
    Thank you for the appeal. At the moment I have a bad case of the flue and will look seriously at your appeal when I feel somewhat better.
     
  20. Like
    Solex got a reaction from itsmemario in Farawell my friends!   
    Wario! See you around the galaxies! Thank you for the fun
  21. Like
    Solex got a reaction from Harvj in Harvjomac   
    Hello Harvjomac,
     
    Once again thank you for the appeal.
    I apologise that I took more time for this appeal, but I needed it a little bit more time for this one.
     
    I have come to the decision to unban you. But you do not get any more warnings or get out of jail cards. 
    If you cannot behave in our community a new ban will be a permanent one.
    You have to read and agree to abide by our rules.
     
    Ban appeal is succesful.
  22. Like
    Solex reacted to Xwatt in itsmemario should be expelled of AW-Staff   
    I have investigated the reports given here against Mario, and have found them to be inconclusive. I have messaged the reporter and have recieved no response, therefore this is deemed invalid due to lack of any evidence and a lack of supporting claims.
     
    Thread Locked,
     
    - Xwatt
  23. Like
    Solex got a reaction from Chuck in Desmond Doss   
    Hello Desmond Doss,
     
    I am willing to unban you from #EU1 and #EU2, as long as you read and live by the Ahoyworld rules.
    If your behaviour leads to another ban, the new ban will be a permanent one.
     
    Please read this!
     
    Have fun on Ahoyworld, the new I&A 4 will be out soon (tm)
    Ban appeal succesful
  24. Thanks
    Solex got a reaction from CrystalAcid in Introduction Neuralbow   
    Welcome to Ahoyworld
     
  25. Like
    Solex got a reaction from JulianWilliams in JulianWilliams   
    Hello Julian Williams,
     
    Thank you for the appeal.
     
    Iam willing to unban you from #EU1 and #EU2, as long as you read and live by the Ahoyworld rules.
    If your behaviour or language leads to another ban or even warning the new ban will be a permanent one.
     
    READ THIS!
     
    Ban appeal succesful, enjoy our community once again.
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