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Shoppy

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  1. Are the new vanilla launchers implemented from tanks dlc going to be added? They're pretty well done imo
  2. Can confirm this is now fixed - thanks David. Super quick response on it too thanks!
  3. Personally, I like the more recent additions to ACRE that allows it to link with ACE more, such as the intercom in vehicles, but other than that there's not much difference in gameplay experience in my opinion.
  4. It was on Malden. To avoid that abuse, I wonder if it's possible to only have it be able to despawn if it has full ammo/fuel? That way at least to despawn something you'd have to wait out the repair/rearm script time anyway so it's still balanced? Ah thanks for this @SiegeSix I'm sure it'll be very useful in the future!
  5. Hey, Teamspeak seems to take up a lot of memory but only when connected to the AW server. Pic attached, this seems like a HUGE amount. While connected to other servers, it's usually around 50,000k instead of the 900,000k+. Is there anything I can do to resolve this? It seems like a huge resource going on something that isn't necessary. Thanks in advance.
  6. I had a heli blow up on the pad (not from spawn but from typical Arma things) and the remove button wasn't working, it kept saying that there was nothing there... I wonder if it's possible to have the 'clean base' thing also remove wrecks/vehicles that haven't been used for a certain time period. I was stuck until someone who could Zeus could come on and clean up for us, so if only just for ease of admin sake, I think that might be a useful addition if it's possible. On a kind of similar note, it would be good to be able to despawn vehicles on the pad in case of mistakenly spawning the wrong vehicle... To be a little noob-friendly.
  7. It auto rotated onto Clafghan We also couldn't use the #vote missions on other maps either
  8. Hey On COx Gauntlet 0.47A on Clafghan it seems to not spawn a mission, and you're unable to skip mission or even #vote missions to change to another one. Just thought I'd let you guys know Chubbs
  9. Hi there I haven't been playing on Ahoyworld for long but I really enjoy the modded/more serious scene you guys have. Thanks for the warm welcome I receive when I am on your servers. I've noticed that when you update your mods on the repo you also change the version number (e.g. @ACE3_3.3.2). While I understand it's useful to know the version number, it also makes the repo download the entire of Ace again to a new folder instead of just adding/replacing the files it needs to the existing folder. To change this to a generic folder, such as "@Ace3_Ahoy", it would not only save space and bandwidth for users but also bandwidth for the host. I know it's usually quite small at 80-90 MB but as there are many users this adds up. It's only a small thing, but I figure it might be worth looking into. Thanks again for having me in your community. Chubbs
  10. Shoppy

    Hihi

    Hey folks I've been playing on Ahoyworld for a little bit now, thought it was about time I signed up to the forums too. I'll mostly be hitting server #3 but I'm sometimes on server #1 when there's a pilot slot open See you all in game!
  11. That's quite possibly it... Thanks for the fast reply!
  12. Hey all New to Ahoy, not new to modded servers. You guys run great missions I was wondering if your CBA in your repository is up to date? It seems to clash with the CBA I use on other servers which I believe are using the most up to date version. Thanks - see you in-game! Ps. It's a shame you don't use PlayWithSix anymore!
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