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PotatoHead

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Everything posted by PotatoHead

  1. Ahh! That can explain why i'm not having any problem with my HEs, i removed that mod when the smoke nades got bugged (tiny smoke).
  2. Looks like you have a higher FOV than default, i never changed FOV in Arma 3 but i know it messed up the range thing of scopes in Arma 2/DayZ. It does however not explain the problem kman have with "the HE follows completely different flight trajectory" (that i have had in the past).
  3. I just tested the Alamut (AT and HE) in the editor and the scope was dead on at 100, 200, 300, 400 and 500m. Jumped on EU2 for a min and tested it at 300m and the same, dead on. But there has to be some kind of bug with the Alamut as i have had the same problem before. I remember a time when me and another dude each had one HE left and i took a shot at the target (not moving) and the HE went way past it, the other dude shot at the same range, aimed at the same scope range and hit it. Never had any problems with the AT (unless i mess up the down/uphill adjustments.
  4. One problem with Repair Specialists fixing the helicopters, the tail is still too broken for most people to fly with or land safely at base. It goes something like this; Me: Fixed it! Pilot: Thanks Potato! -spin up and lift off, starts spinning around.. Pilot: I got this! (back to base we go and fix the rest, GG, no problem) OR Pilot: WTF is this?! Potato you lied!!1 It's still bro.... (pilot died) The main reason i stopped playing as a Repair Specialist, people don't know how to handle a heli with a half working or broken tail. I've lost count of how many Hummingbirds i returned to base with broken tails on the old EU2 (EU4). Sadly Ahoy can't fix this. And then the fuel problem, is it possible to add 5-10% fuel (if empty or below X%) to the vehicles at the end of the 'repair'? So if it drains the pilot/driver can still get to a safe(er) spot and get fuel.
  5. The "0 1 <params>" is a bit off tho.. They changed it so you should use "2 1" and the "<params>" was never needed, it just shows that you can add more stuff after it, like all those -nospash -cpuCount=X or all your -mod=@ (if you start arma without ArmA3Sync). More info; http://forums.bistudio.com/showthread.php?190426-BattlEye-service-implementation http://forums.bistudio.com/showthread.php?190426-BattlEye-service-implementation&p=2949015&viewfull=1#post2949015
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