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Pvt. Zwerger

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Everything posted by Pvt. Zwerger

  1. Update V0.3.0 Added: -- added new SL and TL roles and corresponding loadouts -- editable squad names are now implemented -- opened the possibility of adding new BLUFOR and OPFOR roles and loadouts Changed: -- changed role name of BLUFOR roles as a demonstration -- changed the killfeed to not be shown Removed: -- removed the mapmarker due to better solution through mods -> planed integration into the template on a later date
  2. Short overview for editing different components for your own Mission: GameMode: Spawn: Arsenal: AI: World: Mission Creation:
  3. Update V.0.2.5 Added: Added more prefabs for gameplay improvement (Better Sound, Better Weather Control, etc.) Added sample Waypoints for A.I. mounting stationary guns (MG-Nest) Added sample mapmakers (currently bugged - marker size and font size currently not scalable) Added sample Mission splash screen on mission start Fixed: A.I. is no longer zerg rushing the first contact they see Edited prefabs that had the wrong flag skin Not fully implemented: Editable Squad names and prearranged radio frequencies Known Bugs: Marker size and font size currently not scalable MG-Nest currently spawns 2 LMG´s on top of each other (Known Game Issue)
  4. How to open the template in the ArmA Reforger Tool: Open the Reforger Tool Click add existing Navigate to the Template folder select the addon.gproj Open the Project Double click the AWMissionTemplate.ent Have fun and create away!
  5. Tutorial on publishing to the Workshop: Also use this video for reference to understand the different mission prefabs since the AW mission template is loosely based on this tutorial.
  6. Update V.0.2 Added: Arsenal at US Base (under Tent) Fog Manager Option More Bunkers and Patrols at Levie Fixed: Removed mods that were left in V.0.1 by mistake Fixed loading the mission in Reforger Tools issue
  7. Here is a basic Mission Template for ArmA Reforger that I created. It includes all the necessary prefabs and setting for a Reforger Coop online Mission. The US side is the playable faction and the USSR are the OPFOR faction. There is a small town that called Levie that i occupied by a small Opfor group with Patrol Waypoints that cycle. Feel free to use this Mission template as a baseline for your own Mission. Several features will be added to the Mission with version updates. Those updates will be posted in the replies of this post. For Questions: Just ask in the comments or contact me on Discord/TeamSpeak AWMissionTemplateV.0.3.rar
  8. Do we know the weather forecast for that day. Thinking about using a targeting pod or somehow getting direct coordinates for the ground targets for the GUB`s
  9. Would be cool to have some dynamic/random medevac missions in the helicopter range. Its kinda awkward to intentionally crash just to get a medevac mission when you are solo on the server
  10. https://en.wikipedia.org/wiki/Patrice_Lumumba I bet it´s just a coincidence
  11. Welcome to the Forums!!! Die Invasion kommt in die Gänge
  12. I signed up, but i cant make it :/ Sorry for that
  13. Sound realy good! Can`t wait for all the logistic fuckups like bringing the wrong crate or loosing it some where behind enemy lines (no sarcasm, for real)
  14. I would give my left nut for a designated static weapon crew in Valiant! My left nut is yours
  15. I had the same problem with another mod. I solved it when I downloaded the "missing mod" on my own from armaholic and pulled it in to the Repo. After that it worked again. It was also being updated automatically after an update.
  16. Pvt. Zwerger

    Evenin'

    Ahoy! Max that happened to me to on another site and it worked, that was bad
  17. Hey so i could need some help with a scripting problem of mine So i want to spawn in a Soldier who has some ace3 damage. (maybe for a Gamenight project ) Until now i tryed it with these scripts: [[myUnit, "leg_l", 0, objNull, "bullet", 0, 0.15] call ace_medical_fnc_handleDamage_advanced; or [this, "body", 0, objNull, "stab", 0, 0.30] call ace_medical_fnc_handleDamage_advanced; and [this] call ace_medical_fnc_handleDamage_advancedSetDamage; but for some reason it doesnt work Maybe you can see the mistake im making.
  18. Can´t join tfw you are on a real military exercise and wish to be playing some EU3
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