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Jim

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Everything posted by Jim

  1. Jim

    Rewards Rework

    There's a second hand fuel HEMTT for sale in Hawaii for $1500 http://www.govplanet.com/Trucks+-+HEMTT?sm=1
  2. My money is on a news crew DLC - what better way to stream a fire fight than to do it through the view finder of a camera.
  3. How about Tactical Beards can only be used by people who have beards IRL
  4. CO Gauntlet Altis V? (current) On automatic server restart following all missions complete in Fal Altis was randomly selected and as TFAR loads up I am assigned a radio but there is a 1 minute on screen dialogue saying: "Task Force Radio not present on 'server/map'" - the real word i cant recall but to this effect. JA
  5. Jim

    Arma Units

    The AhoyWorld Unit page at Arma3.com could do with a wee update. https://units.arma3.com/unit/ahoyworld The servers tab is still pointing at the old addresses. Also I think the biography could be plumped out a bit. This is a shop window for the brand and a key recruiting tool for us.
  6. Haha!! Don't leave Scar!
  7. I would love to attend but I will be babysitting a room full of screaming drunk girls - Any chance we can repeat these every few months?
  8. Give it three weeks (maybe three months) and BIS will have released Tanoa which means MARPAT (pure speculation) galore and (another guess) Chinese uniforms along with some kind of third way group. The arsenal will be brimming... Also I believe Gauntlet is no longer being developed as Valiant is being built - though perhaps all the minor tinkers are small beta tests for Valiant...
  9. Its great work Ryko - Cant wait to try it out with a full roster!
  10. I'm working Saturday I'm afraid - but looking forward to the results!
  11. I found last nights exercise really enlightening. I leapt the ranks from usually running around as a grunt to commander of Hammer, Talon, Vortex, A1, A2, B1 & B2. Thanks to Ryko's wise words I think it went ok! And special thanks to Kolev, VLK & ToxicPixel the teamleaders of infinite patience. Here's a quick debrief with the points I found worth keeping in mind for any new CMD player. We were tasked with clearing a town/oil field. TOPTIP - identify WP in town - but as Ryko said - don't plan too much as the plan will quickly fall apart once we get there. Mission Plan Move by Humvee convoy to dismount at Hammer's OW position There's only one Humvee at base - A2 are in it and are waiting to depart, CMD, A1 & B2 pile into the Vortex Blackhawk. I can barely hear A2 over the radio with the heli engines roaring. A2 eventually get the message to move out - maybe they didn't and only left because they saw the black hawk leaving... Talon is tasked with escorting A2's vic up to the A2 Hammer had a good overwatch position from the SW. They called in targets and eventually I gave them permission to simply take out any technicals or BTRs on sight. A slight cop-out perhaps but it meant less radio chatter and I could concentrate on the infantry. This principal I applied to Talon - who I sent North to clear up the way for Bravo. We all get to the LZ and move out NE to some hastily dropped waypoints - one of which was in GROUP not SIDE and had to be retyped... TOPTIP make sure you place marks in SIDE - which I knew, and was told about and i had all intention of double checking but in the heat of the moment the odd one still slips by... B1 move west to regroup with a guy who may or may not have been wounded - there were 5 people on three radios all talking at once at one point - so I couldn't figure out what the matter was. The important thing was that they weren't taking fire so could be left alone. A1 & 2 moved through and cleared their points. Bravo caught up and swept the NE. B2 popped up on the map at some point (i should say at this point i was basically playing from the map - switching out to FPV only to change short range radio channel - and then quickly back to the map) thanks to canny squad leaders it was advised that B2 reinforce A1 who had taken a few causalities. Moving into the centre of the AO I overstretched the Alphas. Hammer persuaded me to order them into a new position to provide better OW for the stranded Alpha2. Orders sent! Alphas regroup and before I know it the AO is complete - we won! Quick LZ in GROUP SIDE. All in the chopper, not quite - one wounded walker left. BOOM - lets go In real life I run night clubs, bars, restaurants and events. I regularly have teams of 20-30 people in 4 or 5 departments to look after. The secret to my success in my career is to have good team leaders on the door, in the bar, on the floor, in the restaurant and in the kitchen. Give them a good order of service and let them loose on the night - feed them shots of tequila and Jack Daniels plus the odd line of coke if they drink too much, make sure they have fun and only jump in when they need help. The reason the operation went so well last night was that the squadleads were good and used their initiative to interpret vague movement marks on the maps into tactical advances and tangible results. - Have yourselves a tequila on me! Playing the CMD role is a bit like playing command & conquer but with fuzzier results and less interesting graphics! - Could we add a UAV operator slot to the command group? The most important thing for EVERYONE to take from this is to keep the radio clear, and understand that if you are on the radio, there may be two other units on another channel passing information up. If there's no reply instantly then something may be happening. I'm going off to read up on radio protocol (i did my Yacht Master ticket and UHF radio exam in my teens so I can send a PANPAN and MAYDAY but there's a lot I need to (re)learn. Thanks again and I would recommend that everyone takes a turn at command - if only to learn what the higher-ups have to deal with!
  12. I'd like to take part - having problems with the radio mod though
  13. last night playing on EU4 two guys had trashed the base and wrecked all the vehicles to a point of uselessness but not so much that they would respawn. CompasRu and I repaired what we could and did a few CAS runs to encourage respawns I found the laptops that activate air defence and reset the base - I guess you need admin privileges which is fair enough to prevent the thing getting abused. But there were only four or five of us on the server - all playing as a team. Is there a "vote to restart server" option anywhere? Two other points of interest: 1) I noticed that flicking between turret and pilot on the UGV while sitting inside it at the repair station would empty the fuel tank. This happened twice - once as a wtf- the second time to diagnose it... 2) The indestructible fuel tender in the heliport once flipped over is impossible to get back on its feet. Thanks for a great (mostly) coop game and cool people to play it with!! Keep up the good work
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