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About Havoc
- Birthday 09/12/1999
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Havoc
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Utrecht
ArmA 3
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ArmA 3 Player Name
Havoc
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ArmA 3 XML Remark
This is where the fun begins.
TeamSpeak
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Havoc
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Havoc reacted to a post in a topic: [AWE] Operation BASALT Friday 05/05/23 1800 UTC
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Damo3D reacted to a post in a topic: [Arma Reforger] Operation Reforged - Sunday 19-02-2023 @ 19:00UTC
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Schubz reacted to a post in a topic: [Arma Reforger] Operation Reforged - Sunday 19-02-2023 @ 19:00UTC
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Havoc started following [Arma Reforger] Operation Reforged - Sunday 19-02-2023 @ 19:00UTC
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OPERATION REFORGED A successful beach assault has given us a foothold East of Saint Pierre. We have the initiative, which means we can keep pressure on the enemy and advance further into the island. To increase our logistical capacity and create a buffer between our staging ground and the enemy we will focus on capturing Saint Pierre and Vernon. Expected mission length: ~2h OBJECTIVES - Destroy enemy garrison at Saint Pierre - Destroy enemy garrison at Vernon FACTIONS - United States - Soviet Union AVAILABLE ASSETS & EQUIPMENT - Full US arsenal MODS will be downloaded on server join - CRX Enfusion A.I. NOTES This gamenight will be the first of hopefully many more in Reforger. During these sessions we will be slowly introducing more mods and custom features to the scenario as time goes by and updates start rolling in. Reforger has a lot of potential but is still missing critical features like air assets, AI driving, map markers and others, so we will have to work around these limitations both as players and mission makers. An initial briefing will be held on TeamSpeak, and during the mission all communication will happen in-game.
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Havoc reacted to a post in a topic: AW end of the year awards 2022
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Havoc reacted to a question: Parachute script
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Havoc reacted to a post in a topic: Georgian Intervention pt.4 [FINAL] - DCS gamenight 14/05/2022 @ 18:30 UTC
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Havoc reacted to a post in a topic: Framework For Mission Creators
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Yes. But if you'd rather not use the mod, you can of course remove the calls to functions starting with AWE_fnc_.
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Changelog [Added] Now uses functions from the AW Mod [Tweaked] Loading image [Tweaked] Welcome message [Removed] Show roles (Now part of the AW Mod) [Removed] Friendly fire logging (Now part of the AW Mod) [Removed] TFAR default frequencies (Now part of the AW Mod) VR_Template_20220427.vr.zip
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It's mine now?
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Havoc reacted to a post in a topic: Altis Annexation - Sunday 24/04/2022 @ 1800 UTC
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Havoc reacted to a post in a topic: [MOD] Advanced Vault System: Remastered
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Havoc reacted to a post in a topic: [MOD] Advanced Vault System: Remastered
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Havoc reacted to a post in a topic: Rotation Of Factions On EU1
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I don't think there is a 3CB AAF faction now for Vindicta. Didn't see it in the faction list anyway, personally would've preferred the 3CB one over RHS.
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Suggestion #1 Map: Anizay Military faction: 3CB Takistan National Army OPP Police faction: 3CB Takistan Police OPP Civilian faction: 3CB TKA Civilians Suggestion #2 Map: Altis Military faction: RHS AAF 2020 Police faction: RHS AAF Police Custom Civilian faction: Arma 3 Altis Civilians
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Game Mode Rotation
Havoc replied to Sho_Iwaizumi's topic in Enhanced Server Information And Discussion
Yes, Antistasi and Vindicta would be great. Maybe also modded I&A? -
Rally Points Rally points are a cheap alternative to mobile respawns and behaves almost like the respawn backpacks that are available in the base game. Here is how it works: A player can retrieve a rally point from the supply crate. A sleeping bag appears on the player: The player now has a new item in the self interaction menu: "Deploy Rally Point". Deploying the rally point will trigger an animation on the player that suggests the player is placing something down, and a few seconds later the sleeping bag disappears from the player and an unfolded sleeping bag appears on the floor: This can now be used like a mobile respawn. To move the rally point, an interaction is available on the rally point: "Pack Rally Point". This is basically a reverse of the "Deploy Rally Point" interaction. An animation starts, suggesting the player is picking something up, a few seconds later a folded sleeping bag appears on the player and the unfolded sleeping bag disappears. The player now has the option to deploy the rally point. A simple implementation like this can bring balancing issues. Here are some of my ideas of preventing this: - A rally point costs supplies to get; - Deploying on a rally point costs supplies OR a rally point has a certain amount of deploys before it becomes unusable; - Deploying and packing the rally point itself does not cost supplies; - Multiple members of the same group can carry a rally point, only one rally point per group can be deployed; - Only groups of two players or more can use rally points; - Rally points belong to groups, not players; - When a player deploys on the rally point, other players have to wait a certain amount of seconds / minutes OR; - Players can deploy in waves every few seconds / minutes; - When enemies are close to the rally point for a certain amount of time and no players are around, the rally point will be destroyed. A number of other points / ideas about rally points: - Each faction can have it's own form of rally point, like a different colour or type of sleeping bag; - When a player carrying a rally point dies, others can pick it up; - Rally points disappear after server restart; - Rally points are named after their group (Alpha 1-2's Rally Point). If you managed to finish reading this wall of text and you have some other ideas surrounding rally point, or you think it's a stupid idea, feel free to share!
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TIL you don't have to hover over an item, alt-tab and then type the classname over...
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Havoc changed their profile photo
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You are are absolutely right @WinterMute
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