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Boogieman

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Everything posted by Boogieman

  1. Wonderful ideas JuX. Dividing everything up into different areas would be a prime way to keep everybody busy and involved. The smaller class sizes would create a much better learning experience. However, this isn't just about specific areas people want to study. The point of the training would be to develop a standard procedure for almost everything on the battlefield that everybody would know such as bounding, room clearing, convoy procedures, and exiting helicopters. My main concern is keeping the training interesting enough to get people to attend and cooperate. What do you guys think?
  2. Dragco, it's a very good point about the overuse of helicopters. Perhaps, a way to stop that is to add value to the helicopters that are already on the map. Maybe we could extend the respawn time of the helicopters or even disable respawn capabilities for them all together. This should increase the distance people would have to walk and increase the incentive for use of convoys. In addition, helicopters would be seen for their value in supportive roles, instead of as glorified ferries. While GTA V is coming out on PC soon, this transition would need to occur over the course of several months. Since this isn't a milsim group, the transition into seriousness would take more than just a few extra rules and additional gamenights. This is why I am not concerned with early-stage participation. The best thing we can do now is hammer out the curriculum, so it is available when members are ready. If we really wanted to stimulate migration to EU #3, we could start recruiting people from EU #1 and EU #2 to actually come to the TS and chat about the modset. I am excited to see this forum post gaining popularity. In all honesty, I thought I was the only one who wanted more realism in the game. Thanks, guys.
  3. True, freedom is one of the reasons we all play Arma. If we are going to make a transition and start to become a serious group, we need to start with who we have now and recruit people later. Getting 15 people to work together is difficult enough, getting 100 to sit still for a training would be like herding cats. All we need to do is make the training fun and useful. I suggested this in the TS earlier but if we could get a single squad to sit and go through the training, we could use them as a bit of a showcase to show other players how fun Arma can be when everybody is on the same page. Plus, it would look really cool. Those of us who have spent more than 5 minutes in the 'Arsenal' menu know how important aesthetics can be in this game.
  4. We could add some sort of incentive to showing up for training? Maybe have most of the gear locked for people who don't show up for training so they aren't completely blocked from the server but it would be more fun. In addition, achievement hunters and gear collectors would want to come to the training just to unlock everything. That would add a sense of personal accomplishment to the game. This could also act as a fantastic way to integrate ranks into the server. The more training you do, the higher your rank. The higher your rank, the more gear and prestige you would have in game. It's simple in theory but the flip side is people are TOO lazy and don't want to even play on the EU #3 server. I think training would be a great thing for adding a little realism to the game and ultimately making it a lot more fun for everybody. I'd love a little feedback on this idea. Maybe if we all start throwing out ideas, we'll find something that's fun and works. EDIT: If any of you guys want to hop on TS and have a talk, I'm online.
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