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timmiej12

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Everything posted by timmiej12

  1. Well i dont ahev myne on TS eitheryet, but given the fact you respond to this forum will probably be enough i suppose, or rather hope
  2. @Anyone, So 2 pilots Will try and join, if I am able. Question for LT, About the respawning vehicles mechanic , you mean that vehicles will respawn when destroyed OR vehicles which act like a spawn location for players (like tents last time)?
  3. I've played the entire event on CSAT side and enjoyed it greatly, even more when I rewatched the broadcast. Mission 1: For this mission i'm glad we didn't get any statics, we already were heaviliy fortified in terms of entry points and cover. However our team did push out quite far out the town, which pinned the NATO forces for a long time of the mission. Distance wise I don't think there were any unfair advantages. Both were decently close. Overall quite balanced and a great mission to play. Possible improvements for this mission : If further than ... KM from attackers base, use of FOB (eg. sleeping bag + transport vehicles) Sleeping bags for defenders to strong Limited area of Operation for defenders Mission 2: Now this mission had so many ups and downs it's my most enjoyed mission of the evening. Both teams being so close from eachother and the objective. Having to stop the truck and secure the perimiter alround it, pushing the communications and teamwork to the limit. Top quality! Possible improvements for this mission : one or two ATV's to give the teams some more options in term of chase / defending the objectiveMission 3: While playing this one, as a team we made a couple of mistakes for our landing zones and tactics which screwed us over. Being the 3th mission of the night it became apperant you automaticly spot an enemy unit by looking at him for a couple of seconds. This marks the enemy on the map for your squad (or entire team, not 100% sure) to see. Add this with the ability of Thermal sights on the statics + armed vehicles and the option to use the Artillery Computer on the mortars, made NATO quite powerfull. After rewatching the stream the mistakes were visible and it could've been a diffirent story if done correctly. As a last ditch effort we tried paradropping right on the objective, however a shortage in parachutes prevented us dropping more than 5 people. Possible improvements for this mission : Thermal sight + Artillery computer + Automatic spotting combination to strong for PVP Add parachutes in Arsenal Mission 4: For me this one turned out to be dissapointing, both because I wasn't even close to any NATO before the mission was over and it being won by jumping in first. It felt like CSAT kept the AAF busy while NATO took the objective, this is ofcourse smart play. I can't realy think of any improvements. Tiebreaker: Last team standing, sounds promising but turned out to be a campfest (myself included). It's understandable, both teams wanting to win this and thus staying back a bit. Marking the playable area is a great idea, which might be used in Mission 1 + 3 for defenders aswell. Making the zone smaller was inevitable and a good choice to keep the action going. Possible improvements for this mission : give people an objective to prevent prolonged camping periods.For example: Place down a Box or vehicle on each side 1 per team, in this box you put a side specific item (oficers baret etc.). This will act as a Flag. First team to bring the enemy specific item to his side wins. Don't punish the winners of the tiebreaker In summary a great set of missions and the night was a succes! Some missions might need a bit of tweaking here and there. For a public game, I found it pretty well orginized in terms of coms and Mr. zeus+admin were on point with PTFO of GTFO. (key for PVP) Hopefully I will join the closed event, otherwise I'm definitly going to (re)watch !! I tried to keep it short, hope you can use my feedback.
  4. Sounds Fun ! How long will this entire event take, normal steam length ? Also do the missions reward you with additional gear or vehicles? (eg. NATO / CSAT launchers case / equipment case / Armed Pickup)
  5. it's been a while for me and EU3 but if everything works, i'll join in.
  6. Thanks, nice to hear some other Dutch ppl are alround Already downlaoded it and tried the modded server for a bit today, looks really good ! still kinda struggling with the new menus and the radio mod, any tutorials covering these fields?
  7. Sounds awsome ! deffinitly going to try this one soon. good call for VTS weapons resting btw, would be to stronk.
  8. Hi everyone from Ahoy World, The name is Tim(miej12), i'm from The Nederlands / Holland. Been playing on the AW servers in arma 2 and arma 3 for quite some time now. Always as a random person in the server i wanted more teamwork while clearing objectives. Thus i've joined the forum/community right here. Being in College doesn't always give me a lot of time to game, but that's alright. I hope to see you ASAP ingame to bring the pain !
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