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tonnic

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Everything posted by tonnic

  1. If you know how to do this, that would be awesome,....maybe not every 2 hours, but every 4 hours or so?. In regards to the server restarts, I do put up 30 min, 15 min, 10 min, 5 min, 2 min, 1 min, 30 sec, 15 sec, 10 sec, 9 sec, 8 sec, 7 sec, 6 sec, 5 sec, 4 sec, 3 sec, 2 sec, and 1 sec warnings on the server . I had it restart 4 times a day just to ensure server performance, but I just changed it to 1 time at night (5am pst) and I'll keep an eye on performance. Anyways, how would someone get the day cycle to go much faster?
  2. Is there a way that I can edit the file somewhere to have the start time random? People sometimes like playing day/night and I have my server reboot often.. If I'm not on the server when it restarts, then I can't change the time... is there a more elegant solution by adding a 'random' start time?
  3. Agreed, would love to see some BE filters...
  4. The problem lies when a helo goes down and people are spawn camping the helos and jump in them before the pilot gets into the helicopter.. Perhaps not allowing the 'take controls' unless you are a pilot. ... unfortunately I have never scripted for Arma... where could you point me to look into this further?
  5. Ya sorry, I thought I hit reply and then I noticed it didn't show here... my bad. ...omg.... I posted the wrong one......it's one of those weeks... OK.....now that I have facepalmed a couple of times and let this week catch up to me.... sorry again guys...... Is there a way to prevent people bypassing the pilot slot by jumping in as co-pilot and then taking controls?
  6. This is what my pilotCheck.sqf looks like and it still doesn't work. I'm using 2.65b Altis. /* ::: ::: ::: ::: ::: ::: :+: :+: :+: :+: :+: :+: +:+ +:+ +:+ +:+ +:+ +:+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+# #+# ### ### ### ### ### ### | AHOY WORLD | PilotCheck.sqf was created by Kamaradski [AW] You may alter, use or change this code as you wish as long as you keep the original authors name in it. */ kARRdisallowed = ["B_Heli_Transport_01_F","I_Heli_Transport_02_F","B_Heli_Transport_01_camo_F","B_Heli_Light_01_armed_F","B_Heli_Light_01_F"]; while {true} do { waitUntil {sleep 0.5; alive player}; // wait till player is alive if (typeOf player != "B_Helipilot_F") then { // if player is type of pilot private "_v"; // set _v for this client only (private) while {alive player} do { // as long as player is alive waitUntil {sleep 0.5; vehicle player != player}; // wait till player enters a vehicle kSTRvehname = typeOf vehicle player; // Get vehicle classname of current vehicle _v = vehicle player; // SET _v as the vehicle the player is in if ( kSTRvehname in kARRdisallowed ) then { // if the vehicle is in the dis-allowed list if (driver _v == player) then { // if player is driver of that vehicle player action ["eject", _v]; // eject player waitUntil {sleep 0.5; vehicle player == player}; // wait till player is booted out of the vehicle player action ["engineOff", _v]; // turn off the engine of the vehicle hint "You must be a pilot to fly!"; // message on screen }; }; }; } else { // if player is not pilot waitUntil {sleep 0.5; !alive player}; // Wait till player is alive }; };
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