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bludclot

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  1. Well that is how the underground bits are made here. Same way as Tanoa pretty much. Maybe one day they will give us the tech from VBS that lets them make holes in the ground mesh.. Honestly it wouldn't be too hard for a zeus to add units there.. just pop the camera in. and place them. The only problem is if they walk around they pretty much ignore most of the rocks. It works fine if you do this: https://forums.bistudio.com/topic/162096-how-to-make-the-ai-hold-position/
  2. Thanks. AI don't work in the "underground" things. They are more like bases and stuff for players. I have tried almost everything to get AI to drive on roads with tunnels built over them but they just refuse to go inside. There are hundreds of places to get ambushed though :o)
  3. Here is the basic satellite image. I have marked the locations and flight path from the video. 4096x4096 The regions marked with blue that say snow will be snow covered eventually.
  4. Thanks. The pbo is 670mb. I recently removed almost 2 million trees because I wasn't happy with them. It was in the 900s.
  5. 42. And I only took off once from the ground.. it is a real mystery.
  6. The music was made in the late 90s by a friend of mine using fasttracker in msdos. I use Norwegian music in all the videos. Because I'm old and stuck two decades ago Send meg en privat msg med steam details hvis du vil være med..
  7. Hello guys.. Long time no shoot. I've been busy working on this map instead of playing for the last few months. Thought it about time I show you guys what is up. BI forums thread: https://forums.bistudio.com/topic/191222-arctic-circle-map-project-horde/ My youtube: (go sub if you want early access or wish to help out) https://www.youtube.com/user/murdercrowawdio Dev blog with all information collected in one place: https://horde.wordpress.com/ The map is 1600km2 and this video only shows a tiny portion of it. Check out the other videos on my youtube to see more of it and what to expect. Out. B.
  8. Damn, I'm more attached to that place than I thought.
  9. I got the monitor 25% off so went for it. I expect to be able to tune atleast 500mhz more out of the i7 once I put in some different rams. Might do it to extend period before new mobo. Loving my gtx 770. Not sure how much more fps or detail I would get in a3 with two of them though. Some experienced input on that would be nice.
  10. My system: Silent as the grave but will still punch a hole in things. 2560x1080 29" 21:9 Nv gtx 770. Intel i7 960 (1st generation) @ 4ghz w corsair H110 Asus p6t deluxe v1 (pre production model that has run 24/7 for six years!) 12gb ram 240gb ssd 550/550 r/w on SAS (7.6 win score) Logitech g510 + g700 TRACKIR. Lian-LI pv-p50 scand tower. 6 140mm 2 120mm fans at 700 rpm Sennheiser hd-25 for work or play and cheapo wireless mic headset for ts etc.(also thin enough to mount track clip pro)
  11. Hi guys! I'm Blud. Bludski in Arma 3 and Bludclot everywhere else.. Some of you guys might know me from arma3. Joining here because I played a lot on the ahoy a3 server and got to know a few of the guys in TS. I'm 34. From the west coast of Norway. We get almost 300 days of rain per year so I sit and play a lot. Mostly always online and usually up for some trouble every day. I like to fly helicopters and do hot insertions. I like my LZ tight and red hot and I expect to be welcomed with tracers and fireworks when I arrive to deliver my friends safely. So far I have played some 2112 hours of Arma 2 and 1377 hours of Arma 3 (not counting dayzmod). I'm also up for some Dayz SA and I do play World of Tanks a lot. (17k games 58%) And I love kerbal space program. My arma setup is based on a 4ghz intel i7. 12gb ram, ssd, gtx770, TRACKIR, g510 and g700. 29" 2560x1080 21:9 monitor. I will some times host squad based coop mission with a developing story line for approx 5 players doing specops like action. I want to do this once per week. Well that's me. Seeya around.
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