Jump to content

Skullywag

Community Member
  • Posts

    54
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Reputation Activity

  1. Like
    Skullywag got a reaction from zissou in Found a major bug!   
    Go Karts are not in the lift scripts.....
  2. Like
    Skullywag got a reaction from razgriz33 in Thermals   
    Raz just jump in the editor and test it youll see it instantly, no terrain def at all in jan.
    But....it seemed ok the other night when playing so im guessing you guys flipped the month back.
    As stated wasnt trying to cause bother just making people aware of what the user base is talking about...that isnt the stamina system
  3. Like
    Skullywag got a reaction from zissou in squadding up   
    This is me trying a different approach to getting a squad together. As im having issues right now doing so ingame. I have to believe that the more dedicated ahoy players use the forums.
    I class myself as a pretty good squad lead and have been playing the role pretty much exclusively while on ahoy servers. (Some of you may know of bravo squad..)
    Im looking for people willing to take direction but also willing to try new things as i try to improve my skills as a squad lead, in the same vein id hope that by doing this squad members gain in skill and experience also.
    So ill be on from 10pm tonight (uk time) for about 3 hours. chuck yer name down in here just so i know if theres interest amd hopefully ill see you in game.
    Im going to chuck a message to all standing BRAVO members to see if I can get some of the more experienced members on as well.
  4. Like
    Skullywag got a reaction from Samson in ArmA 3 Screenies & Videos Thread   
    Some more escapades from BRAVO squad:
     
    Getting ready to head out:
     

     
    Antony-J and Poonikins show off their formation flying:
     

     
    Couldnt get any of it happening, but some serious MOUT happened here:
     

     
    MOAR AMMO!:
     

     
    Pooninkins Y U NEKKED?:
     

     
    Ive also got a gif I need to make showing off some dancing, hope it comes out ok, ill upload it tomorrow if i can.
  5. Like
    Skullywag got a reaction from HankySpanky in 4 suggestions to improve current version   
    I have been playing on EU1 for a while now and have experienced both the newer version and the older (revive script) version of I&A and have some suggestions, im partially well known for creating "bravo squad" on the server and we usually have some decent conversation that obviously sometimes involves I&A, this is some of the feedback ive collated over the last month or so:
     
    1: Anyone being able to plant C4 on radiotowers/sideobj diminishes the explosive expert role.
     
    Suggestion: Make the exp expert the only role able to do this, it will promote squad play as he will need to be protected while he plants etc.
     
    Problems: What if no one is an exp expert on the server?
     
    Partial solution: give the ability to squad leads as well, if the squad lead cannot delegate to his exp expert he takes on the role himself. The main issue is still there but if there are no squad leads or exp experts on then someone will have to back out and be one of those roles.
     
    2: Bring back the old squad manager and not the IPAD thingy.
     
    Suggestion: The problem here isnt with the UI, its the lack of control, in the old version you could create a squad and accept deny requests plus allow your members to recruit etc...the new version has 4 squads and any number can join each. This is an issue that I have personally experienced, in that I create "bravo squad" and get my regulars in there, the server see us having a good time and working together and about an hour later I have 25 guys under my command...and the 3 other squads are empty.
     
    3: copilot seats....
     
    Suggestion: disable it as per a post on: http://feedback.arma3.com/view.php?id=11987, now im not an arma dev so no idea if this is feasible in terms of I&A, but If it is I feel this will give some stability and be less frustrating to players as currently I hear "get out of the copilot seat" about 50 times a day and see people dying due to chopper breakage quite a lot also.
     
    Problems: pilot gets killed near AO, chopper lands but doesnt explode, sometimes a player would jump in copilot and return it to heli spawn. I dont have a solution to this bar ground pounders blow the chopper but then they need to have explosives of some kind...however currently, blowing the chopper seems to be the done thing anyway.
     
    4: Can we get briefing tables/area back
     
    Suggestion: Move the heli pads back a little so noise isnt so deafening in the main terminal, and make the side rooms briefing rooms, this will again promote proper squad play and push us away from the current lone wolf syndrome that seems to be taking over.
     
    These seems to be the 4 most talked about subjects that as far as I know can be addressed.
     
    Thanks for reading.
     
     
  6. Like
    Skullywag reacted to Samson in ArmA 3 Screenies & Videos Thread   
    -= Bravo Team - Expeditionary Unit =-.  Get your gear and leave your fear! 
     
     
     

     
    Mounting up the warbird at dusty dawn, ready for war. 
     
     
     

     
    Arrived at the AO, boots on the ground! Ropeburn!    
     
     

     
    The unit, ready to hand out some hell! 
     
     

     
    When ALL the ammo was depleted we rtb'ed, for moar !!     (Blastcore adding a nice touch on the smoke    )
     
     

     
    Fearless leader in armor.
     
     

     
    Creds for matching camo. They never saw us coming!
     
    More to follow, out.
  7. Like
    Skullywag got a reaction from razgriz33 in 2.71   
    Just thought id stop by after a session on EU1 to say that this new version is a bloody good improvement over past versions...thankyou to all who worked on it, enemy sniper teams are actually snipers now and need to be prioritised and treated as major threats (bravo experienced a squad wipe due to not being able to spot the sneaky bugger), which I love. The EI seems to react better to being shot and dont just stand there, the new side missions are a nice change of pace and means that squads that are playing as squads have a chance to do an engagement on their terms and have less chance of it being ruined by a lonewolf. And finally whatever optimizations you did have worked as my frames have improved slightly which is always nice.
     
    I do however have one complaint......
     
    you promised me chairs......
  8. Like
    Skullywag got a reaction from .CJ in 4 suggestions to improve current version   
    I have been playing on EU1 for a while now and have experienced both the newer version and the older (revive script) version of I&A and have some suggestions, im partially well known for creating "bravo squad" on the server and we usually have some decent conversation that obviously sometimes involves I&A, this is some of the feedback ive collated over the last month or so:
     
    1: Anyone being able to plant C4 on radiotowers/sideobj diminishes the explosive expert role.
     
    Suggestion: Make the exp expert the only role able to do this, it will promote squad play as he will need to be protected while he plants etc.
     
    Problems: What if no one is an exp expert on the server?
     
    Partial solution: give the ability to squad leads as well, if the squad lead cannot delegate to his exp expert he takes on the role himself. The main issue is still there but if there are no squad leads or exp experts on then someone will have to back out and be one of those roles.
     
    2: Bring back the old squad manager and not the IPAD thingy.
     
    Suggestion: The problem here isnt with the UI, its the lack of control, in the old version you could create a squad and accept deny requests plus allow your members to recruit etc...the new version has 4 squads and any number can join each. This is an issue that I have personally experienced, in that I create "bravo squad" and get my regulars in there, the server see us having a good time and working together and about an hour later I have 25 guys under my command...and the 3 other squads are empty.
     
    3: copilot seats....
     
    Suggestion: disable it as per a post on: http://feedback.arma3.com/view.php?id=11987, now im not an arma dev so no idea if this is feasible in terms of I&A, but If it is I feel this will give some stability and be less frustrating to players as currently I hear "get out of the copilot seat" about 50 times a day and see people dying due to chopper breakage quite a lot also.
     
    Problems: pilot gets killed near AO, chopper lands but doesnt explode, sometimes a player would jump in copilot and return it to heli spawn. I dont have a solution to this bar ground pounders blow the chopper but then they need to have explosives of some kind...however currently, blowing the chopper seems to be the done thing anyway.
     
    4: Can we get briefing tables/area back
     
    Suggestion: Move the heli pads back a little so noise isnt so deafening in the main terminal, and make the side rooms briefing rooms, this will again promote proper squad play and push us away from the current lone wolf syndrome that seems to be taking over.
     
    These seems to be the 4 most talked about subjects that as far as I know can be addressed.
     
    Thanks for reading.
     
     
  9. Like
    Skullywag got a reaction from Mach2k5 in 4 suggestions to improve current version   
    I have been playing on EU1 for a while now and have experienced both the newer version and the older (revive script) version of I&A and have some suggestions, im partially well known for creating "bravo squad" on the server and we usually have some decent conversation that obviously sometimes involves I&A, this is some of the feedback ive collated over the last month or so:
     
    1: Anyone being able to plant C4 on radiotowers/sideobj diminishes the explosive expert role.
     
    Suggestion: Make the exp expert the only role able to do this, it will promote squad play as he will need to be protected while he plants etc.
     
    Problems: What if no one is an exp expert on the server?
     
    Partial solution: give the ability to squad leads as well, if the squad lead cannot delegate to his exp expert he takes on the role himself. The main issue is still there but if there are no squad leads or exp experts on then someone will have to back out and be one of those roles.
     
    2: Bring back the old squad manager and not the IPAD thingy.
     
    Suggestion: The problem here isnt with the UI, its the lack of control, in the old version you could create a squad and accept deny requests plus allow your members to recruit etc...the new version has 4 squads and any number can join each. This is an issue that I have personally experienced, in that I create "bravo squad" and get my regulars in there, the server see us having a good time and working together and about an hour later I have 25 guys under my command...and the 3 other squads are empty.
     
    3: copilot seats....
     
    Suggestion: disable it as per a post on: http://feedback.arma3.com/view.php?id=11987, now im not an arma dev so no idea if this is feasible in terms of I&A, but If it is I feel this will give some stability and be less frustrating to players as currently I hear "get out of the copilot seat" about 50 times a day and see people dying due to chopper breakage quite a lot also.
     
    Problems: pilot gets killed near AO, chopper lands but doesnt explode, sometimes a player would jump in copilot and return it to heli spawn. I dont have a solution to this bar ground pounders blow the chopper but then they need to have explosives of some kind...however currently, blowing the chopper seems to be the done thing anyway.
     
    4: Can we get briefing tables/area back
     
    Suggestion: Move the heli pads back a little so noise isnt so deafening in the main terminal, and make the side rooms briefing rooms, this will again promote proper squad play and push us away from the current lone wolf syndrome that seems to be taking over.
     
    These seems to be the 4 most talked about subjects that as far as I know can be addressed.
     
    Thanks for reading.
     
     
  10. Like
    Skullywag reacted to .CJ in Ban Appeal - zidale [CLOSED]   
    Just to clear my name, and also enlighten people on the matter somewhat - You were warned vocally by me, twice. Then through voice chat I alerted other people in the game, atleast 2 other people infact (One of which I knew was on Teamspeak) which obviously led to you being reported. There were open conversations about "somebody spamming smoke in base" for a good 2 minutes, I'm sure it was also mentioned in Side channel text aswell.
     
    You literally spammed so many smoke grenades that we couldn't even see the main spawn building, and I dread to think what them pilots must have had to deal with trying to land in the smoke cloud, let alone with an even lower FPS due to your "experiment".
     
    I politely asked you to stop, then the second time I told you to and yet you persisted. If you want to do "experiments" to see "where the cut off point of a server is" (although most of us prefer to play the game, not try to break it..) then atleast do it on an empty server - I can tell you right now that AhoyWorld EU #2 was entirely empty at the time of this incident as I had only just recently reconnected to #1 and saw it in the server browser.
     
    In the future, if you're going to mention my name in a story you'd better hope you're actually telling the truth - I've got people that will back me up on the above.
  11. Like
    Skullywag got a reaction from Antony2927 in Admins   
    Based on Zissou's point above Id like to inquire if there are levels of admin available, in that can one be given the permissions to kick/ban without having to do the server/mission restarts?
     
    I dont see a reason to give everyone the keys to the server when 90% of the "work" is just keeping the peace, I have been an admin on many game servers and even though Ive not done it on an Arma server I am about quite a lot and if the need is there I would put my name forward to fill that need. If anyone needs to talk to me about this or anything grab me on TS next time im on.
  12. Like
    Skullywag got a reaction from Antony2927 in 4 suggestions to improve current version   
    I have been playing on EU1 for a while now and have experienced both the newer version and the older (revive script) version of I&A and have some suggestions, im partially well known for creating "bravo squad" on the server and we usually have some decent conversation that obviously sometimes involves I&A, this is some of the feedback ive collated over the last month or so:
     
    1: Anyone being able to plant C4 on radiotowers/sideobj diminishes the explosive expert role.
     
    Suggestion: Make the exp expert the only role able to do this, it will promote squad play as he will need to be protected while he plants etc.
     
    Problems: What if no one is an exp expert on the server?
     
    Partial solution: give the ability to squad leads as well, if the squad lead cannot delegate to his exp expert he takes on the role himself. The main issue is still there but if there are no squad leads or exp experts on then someone will have to back out and be one of those roles.
     
    2: Bring back the old squad manager and not the IPAD thingy.
     
    Suggestion: The problem here isnt with the UI, its the lack of control, in the old version you could create a squad and accept deny requests plus allow your members to recruit etc...the new version has 4 squads and any number can join each. This is an issue that I have personally experienced, in that I create "bravo squad" and get my regulars in there, the server see us having a good time and working together and about an hour later I have 25 guys under my command...and the 3 other squads are empty.
     
    3: copilot seats....
     
    Suggestion: disable it as per a post on: http://feedback.arma3.com/view.php?id=11987, now im not an arma dev so no idea if this is feasible in terms of I&A, but If it is I feel this will give some stability and be less frustrating to players as currently I hear "get out of the copilot seat" about 50 times a day and see people dying due to chopper breakage quite a lot also.
     
    Problems: pilot gets killed near AO, chopper lands but doesnt explode, sometimes a player would jump in copilot and return it to heli spawn. I dont have a solution to this bar ground pounders blow the chopper but then they need to have explosives of some kind...however currently, blowing the chopper seems to be the done thing anyway.
     
    4: Can we get briefing tables/area back
     
    Suggestion: Move the heli pads back a little so noise isnt so deafening in the main terminal, and make the side rooms briefing rooms, this will again promote proper squad play and push us away from the current lone wolf syndrome that seems to be taking over.
     
    These seems to be the 4 most talked about subjects that as far as I know can be addressed.
     
    Thanks for reading.
     
     
  13. Like
    Skullywag got a reaction from Gurkha in Admins   
    Just to be clear I wasnt stating I would only do low level admin, I was just enquiring if it was possible but if as Cain says you might as well be full blown admin then id still like to put myself forward.
     
    I really do feel a few more "playing" admins would be a boon to the community. However I understand that ive not been playing THAT long (compared to some) and ive not even donated yet (due to the inconsistency of my experiences i might add) and none of the admins really know me so I would not expect to be given the keys just like that, for now im willing to continue what I was doing, reporting rule breakers to the admins via TS.
  14. Like
    Skullywag got a reaction from Gurkha in Admins   
    Based on Zissou's point above Id like to inquire if there are levels of admin available, in that can one be given the permissions to kick/ban without having to do the server/mission restarts?
     
    I dont see a reason to give everyone the keys to the server when 90% of the "work" is just keeping the peace, I have been an admin on many game servers and even though Ive not done it on an Arma server I am about quite a lot and if the need is there I would put my name forward to fill that need. If anyone needs to talk to me about this or anything grab me on TS next time im on.
×
×
  • Create New...