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kennychr got a reaction from Minipily in Campaign Gameplay\Component test 1700 UTC 02.04.2022
Hello.
For my upcoming campaign im conducting a gameplay\component test on Malden before the actual deployment thats gonna be held on Deniland to test some new gameplay mods and scripts.
This test wil focus on infantry gameplay, medical and logistics.
It wil be conducted as a regular gamenight op.
Modset:
Test_2.html
Situation:
USMC and Bundeswehr forces are to deploy on Malden as practice for upcoming operations.
Mission:
1. Hitman(Infantry): Deploy from the task group using helicopters and slingload any material needed for transport on the island. Pikeside(Logistics): Deploy any heavy assets via the landingcraft provided on the LHD. FOB supply crate and Logistical supply crate are already present at the airfield.
2. Clear the MSR up to the designated FOB area. Pikeside will start building a FOB there while Hitman conducts patrols of the neighbouring towns.
3. Endstate is reached when fob is built and area is cleared. Gamesave will commence and a reload to test the persistency will then commence.
Assets:
Hitman
3x HMMW M2
2x M1232 MRAP M2
Pikeside
2x CH53 Cargo helicopters
2x Multi A4 hooklift vehicles
1x Mineclearing vehicle
Overall map of AO:
https://maps.plan-ops.fr/ViewMap/1867?t=sKq2v4DVyCKffjqJFdHnZnNyT9q_DaTLzq0HiBqQei4
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kennychr got a reaction from FrOzT in Campaign Gameplay\Component test 1700 UTC 02.04.2022
Hello.
For my upcoming campaign im conducting a gameplay\component test on Malden before the actual deployment thats gonna be held on Deniland to test some new gameplay mods and scripts.
This test wil focus on infantry gameplay, medical and logistics.
It wil be conducted as a regular gamenight op.
Modset:
Test_2.html
Situation:
USMC and Bundeswehr forces are to deploy on Malden as practice for upcoming operations.
Mission:
1. Hitman(Infantry): Deploy from the task group using helicopters and slingload any material needed for transport on the island. Pikeside(Logistics): Deploy any heavy assets via the landingcraft provided on the LHD. FOB supply crate and Logistical supply crate are already present at the airfield.
2. Clear the MSR up to the designated FOB area. Pikeside will start building a FOB there while Hitman conducts patrols of the neighbouring towns.
3. Endstate is reached when fob is built and area is cleared. Gamesave will commence and a reload to test the persistency will then commence.
Assets:
Hitman
3x HMMW M2
2x M1232 MRAP M2
Pikeside
2x CH53 Cargo helicopters
2x Multi A4 hooklift vehicles
1x Mineclearing vehicle
Overall map of AO:
https://maps.plan-ops.fr/ViewMap/1867?t=sKq2v4DVyCKffjqJFdHnZnNyT9q_DaTLzq0HiBqQei4
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kennychr got a reaction from Noah_Hero in Sanctuary - Mission 1 26/02/2022 1900 UTC
Campaign Sanctuary
Mission 1 “Not all is what it seems”
Server: AWE
Modset:
sanctuary_v2.html
Situation:
The war on drugs continues. The CIA has sent an operational detachment to Argentina at the request of the DOJ via backchannels due to some rumors that Colombian cartels are expanding into their remote countryside.
Mission:
Preliminary HUMINT probing has given us a lead of a person that both has enough connections to know most of whats going on in the area and, is willing to share this info seeing as he has voiced his hatred towards the cartel’s.
- The ODA is to establish contact with a informant living in the muslim area of Sangasta.
- Move on any actionable intel given by the informant.
Friendly forces
1x HQ element (commander, uav operator)
3x ODA groups
Enemy forces
Cartel forces
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kennychr got a reaction from Mikael in Sanctuary - Mission 1 26/02/2022 1900 UTC
Campaign Sanctuary
Mission 1 “Not all is what it seems”
Server: AWE
Modset:
sanctuary_v2.html
Situation:
The war on drugs continues. The CIA has sent an operational detachment to Argentina at the request of the DOJ via backchannels due to some rumors that Colombian cartels are expanding into their remote countryside.
Mission:
Preliminary HUMINT probing has given us a lead of a person that both has enough connections to know most of whats going on in the area and, is willing to share this info seeing as he has voiced his hatred towards the cartel’s.
- The ODA is to establish contact with a informant living in the muslim area of Sangasta.
- Move on any actionable intel given by the informant.
Friendly forces
1x HQ element (commander, uav operator)
3x ODA groups
Enemy forces
Cartel forces
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kennychr got a reaction from RiverWolf in Sanctuary - Mission 1 26/02/2022 1900 UTC
Campaign Sanctuary
Mission 1 “Not all is what it seems”
Server: AWE
Modset:
sanctuary_v2.html
Situation:
The war on drugs continues. The CIA has sent an operational detachment to Argentina at the request of the DOJ via backchannels due to some rumors that Colombian cartels are expanding into their remote countryside.
Mission:
Preliminary HUMINT probing has given us a lead of a person that both has enough connections to know most of whats going on in the area and, is willing to share this info seeing as he has voiced his hatred towards the cartel’s.
- The ODA is to establish contact with a informant living in the muslim area of Sangasta.
- Move on any actionable intel given by the informant.
Friendly forces
1x HQ element (commander, uav operator)
3x ODA groups
Enemy forces
Cartel forces
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kennychr got a reaction from Bomer in Sanctuary - Mission 1 26/02/2022 1900 UTC
Campaign Sanctuary
Mission 1 “Not all is what it seems”
Server: AWE
Modset:
sanctuary_v2.html
Situation:
The war on drugs continues. The CIA has sent an operational detachment to Argentina at the request of the DOJ via backchannels due to some rumors that Colombian cartels are expanding into their remote countryside.
Mission:
Preliminary HUMINT probing has given us a lead of a person that both has enough connections to know most of whats going on in the area and, is willing to share this info seeing as he has voiced his hatred towards the cartel’s.
- The ODA is to establish contact with a informant living in the muslim area of Sangasta.
- Move on any actionable intel given by the informant.
Friendly forces
1x HQ element (commander, uav operator)
3x ODA groups
Enemy forces
Cartel forces
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kennychr got a reaction from applechaser in [EU6]Zeus Operation Breakthrough Saturday 18.09 1700 UTC
Mission Name:
Operation Breakthrough
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
op_breakthrough.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 30
Platoon // 2 man element
Hitman 1-1 // 8 man elements
Jackalope 8-1 // 8 man engineer element
Vortex // 2 man pilot team
Situation
During a prolonged civil war on the island of Altis, NATO and Altis forces has finally managed to push back the insurrectionists to the Eastern part of Altis. NATO is mounting a attack to push through the Anthrakia line, a 3 KM wide minefield that was laid during the early beginnings of the civil war.
Assets:
TBD
Friendly Forces:
NATO Allied forces
UN Observation force
Enemy Forces:
Insurrectionist consisting of defected AAF forces and militants.
Neutral Forces:
Civilians:
Civilian presence to be expected, concentrated in built up areas.
Mission
Breakthrough the Anthrakia line and clear out the towns of Rodopoli and Charkia. Expect a counterattack from enemy forces.
Execution
Objectives:
1. Break through the Anthrakia line
2. Clear the towns of Rodopoli and Charkia
3. Push back any counter attack from enemy forces.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Operational control on the ground lies with the Platoon Commander.
Communication:
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kennychr got a reaction from Noah_Hero in Campaign Unrelenting Resolve FINAL MISSION 20\2\2021 1900 UTC
Mission Name:
Campaign Unrelenting Resolve.
Operation Endgame
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
op_un_res.html19.16 kB · 101 downloads
TS address: ts.ahoyworld.net
INGAME MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ Minutes
Player Slots:
Infantry
Hitman: 2
Hitman 1-1: 10
Hitman 1-2: 10
Hitman 8-1: 4
Spectre 1-1: 6
Nomad 4-1: 1
Raven 4-2: 1
Total Slots: 34
Mission notes
Situation
The last of the insurgents have holed up in a village spanning a valley South of the city of Al Safyrah. Hitman is tasked with assaulting the dug in insurgents while Spectre is tasked with saving the missing RTO that went MIA last mission, he has been missing for 3 weeks now. We have actionable intel that he is kept somewhere in the valley.
Assets:
Assorted vehicles
Friendly Forces:
None
Enemy Forces:
Al-Rayak insurgents.
Neutral Forces:
None
Mission
Hitman: Assault the town and clear out all hostile forces.
Spectre: Locate and rescue the RTO.
Execution
At the platoon commanders discretion.
Objectives:
1. Kill
Movement Plan:
At platoon leaders discretion.
Rules of Engagement:
Open fire on all armed hostiles.
Admin & Logistics
Equipment & Resupply:
Assorted stuff at start point.
Reinforcements:
Reinsert handled by Nomad and Raven.
Command & Control
Command:
Operational control on the ground lies with platoon commander.
Communication:
Preset frequencies.
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kennychr got a reaction from MidnightRunner in Campaign Unrelenting Resolve M5 13\2\2021 1900 UTC
Mission Name:
Campaign Unrelenting Resolve.
Operation Harmony
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
op_un_res.html
TS address: ts.ahoyworld.net
INGAME MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ Minutes
Player Slots:
Infantry
Hitman: 2
Hitman 1-1: 10
Hitman 1-2: 10
Hitman 1-3: 10
Hitman 8-1: 4
Hitman 8-2: 4
Support
N/A
Total slots: 44
Mission notes
Situation
We are delivering aid to some towns near our FOB, Brass has also asked that Hitman patrol the local area to deterr any insurgents.
Assets:
Assorted vehicles
Friendly Forces:
None
Enemy Forces:
Al-Rayak insurgents/army remnants.
Neutral Forces:
None
Mission
Deliver humanitarian aid and patrol the defined AO. See FRAGO for more detailed information.
Execution
At the platoon commanders discretion.
Objectives:
1. Deliver aid.
2. Patrol.
Movement Plan:
At platoon leaders discretion.
Rules of Engagement:
Return fire only.
Admin & Logistics
Equipment & Resupply:
Assorted stuff at FOB.
Reinforcements:
TBD
Command & Control
Command:
Operational control on the ground lies with platoon commander.
Communication:
Preset frequencies.
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kennychr got a reaction from Noah_Hero in Campaign Unrelenting Resolve M4 6\2\2021 1900 UTC
Mission Name:
Campaign Unrelenting Resolve.
Operation Steamroller
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
op_un_res.html
TS address: ts.ahoyworld.net
INGAME MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ Minutes
Player Slots:
Infantry
Spectre(platoon command): 2
Spectre1-1: 6
Spectre1-2: 6
Spectre1-3: 6
Spectre1-4: 6
Spectre1-5: 6
Spectre1-6: 6
Support
Raven 4: 6
Total slots: 44
Mission notes
Squads are setup as 6-man patrols, but multiple teams can attack one target.
Situation
Its 5 months since the invasion of Al-Rayak and the nations army has just capitulated. But intelligence suggests that a large part of the remaining enemy forces have turned into insurgents instead of following the ceasefire that has been signed.
We have intel that 2 high ranking officers from the Al-Rayak army are in our AO and are planning to meet. Sabre platoon has been tasked with a snatch and grab of said HVT's.
Assets:
6x MH-6H
Friendly Forces:
None
Enemy Forces:
Al-Rayak insurgents/army remnants.
Neutral Forces:
None
Mission
Assess intel, make a plan of attack suported by Raven for insert.(Mission wil be adjusted if we dont have enough pilots)
Execution
At the platoon commanders discretion.
Objectives:
1. Capture,preferably alive, the 2 officers from the Al-Rayak army.
Movement Plan:
At platoon leaders discretion.
Rules of Engagement:
Anyone with a weapon is to be considered hostile, and dealt with appropriately.
Admin & Logistics
Equipment & Resupply:
Due to stretched supply lines, we have to make do what we have at the current location of Sabre platoon.
Reinforcements:
Insert by Raven
Backup is respawn points.
Command & Control
Command:
Operational control on the ground and air lies with the platoon commander and JTAC.
Communication:
Preset frequencies.
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kennychr got a reaction from Noah_Hero in Campaign Unrelenting Resolve M3 30\1\2021 1900 UTC
Mission Name:
Campaign Unrelenting Resolve.
Operation Brass
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
op_un_res.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ Minutes
Player Slots:
Hitman(platoon command): 2
Hitman 1-1: 10
Hitman 1-2: 10
Hitman 1-3: 10
Hitman 8-1: 4
Total slots: 36
Situation
The country of Al-Rayak has just had a military coup. The new leaders of the country are very hostile towards the western world and have expressed their intent to use the countries military to take over neighboring countries and then launch attacks towards the western countries.It doesn't help that they have chemical and nuclear weapons.
NATO has declared that it will intervene as it is a direct threat to many countries in the alliance.
Assets:
5x MRAP
Friendly Forces:
None
Enemy Forces:
Al-Rayak Military located to the East.
Neutral Forces:
None
Mission
Push East from the camp we have set up and clear out our AO of enemy presence, finally capturing the airfield.
Execution
At the platoon commanders discretion.
Objectives:
1. Convoy East
2. Push back any enemy presence at Incirkli
3. Capture the Airfield.
Movement Plan:
At platoon leaders discretion.
Rules of Engagement:
Anyone with a weapon is to be considered hostile, and dealt with appropriately.
Admin & Logistics
Equipment & Resupply:
At platoon commanders request, Nomad will ferry in resupplies by helicopter.
Reinforcements:
Respawn point(s)
Command & Control
Command:
Operational control on the ground lies with the platoon commander.
Communication:
Preset frequencies.
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kennychr got a reaction from SkullCollector in Campaign Unrelenting Resolve M2 23\1\2021 1900 UTC
Mission Name:
Campaign Unrelenting Resolve.
Operation Leatherback
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
op_un_res.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ Minutes
Player Slots:
Hitman(platoon command): 2
Hitman 1-1: 10
Hitman 1-2: 10
Hitman 1-3: 10
Hitman 8-1: 4
Total slots: 36
Situation
The country of Al-Rayak has just had a military coup. The new leaders of the country are very hostile towards the western world and have expressed their intent to use the countries military to take over neighboring countries and then launch attacks towards the western countries.It doesn't help that they have chemical and nuclear weapons.
NATO has declared that it will intervene as it is a direct threat to many countries in the alliance.
Assets:
2x LCVP MK5
Additional vehicles will be delivered upon the beachhead being cleared.
Friendly Forces:
None
Enemy Forces:
Al-Rayak Military located at QRF\Garrison to the East.
Army and Police personell guarding the objectives.
Neutral Forces:
None
Mission
Make landfall on the beach of Al-Nabq, move in and clear out the enemies that have reinforced the town.
Push back any enemy counter attack from the East.
Execution
At the platoon commanders discretion.
Objectives:
1. Establish a beachhead at Al-Nabq.
2. Push back any counter-attack from Al-Rayak military forces.
Movement Plan:
At platoon leaders discretion.
Rules of Engagement:
Anyone with a weapon is to be considered hostile, and dealt with appropriately.
Admin & Logistics
Equipment & Resupply:
At platoon commanders request, Nomad will ferry in resupplies by helicopter.
Reinforcements:
Respawn not avaiable untill beachhead is taken.
Command & Control
Command:
Operational control on the ground lies with the platoon commander.
Communication:
Preset frequencies.
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kennychr got a reaction from Noah_Hero in Campaign Unrelenting Resolve M2 23\1\2021 1900 UTC
Mission Name:
Campaign Unrelenting Resolve.
Operation Leatherback
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
op_un_res.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ Minutes
Player Slots:
Hitman(platoon command): 2
Hitman 1-1: 10
Hitman 1-2: 10
Hitman 1-3: 10
Hitman 8-1: 4
Total slots: 36
Situation
The country of Al-Rayak has just had a military coup. The new leaders of the country are very hostile towards the western world and have expressed their intent to use the countries military to take over neighboring countries and then launch attacks towards the western countries.It doesn't help that they have chemical and nuclear weapons.
NATO has declared that it will intervene as it is a direct threat to many countries in the alliance.
Assets:
2x LCVP MK5
Additional vehicles will be delivered upon the beachhead being cleared.
Friendly Forces:
None
Enemy Forces:
Al-Rayak Military located at QRF\Garrison to the East.
Army and Police personell guarding the objectives.
Neutral Forces:
None
Mission
Make landfall on the beach of Al-Nabq, move in and clear out the enemies that have reinforced the town.
Push back any enemy counter attack from the East.
Execution
At the platoon commanders discretion.
Objectives:
1. Establish a beachhead at Al-Nabq.
2. Push back any counter-attack from Al-Rayak military forces.
Movement Plan:
At platoon leaders discretion.
Rules of Engagement:
Anyone with a weapon is to be considered hostile, and dealt with appropriately.
Admin & Logistics
Equipment & Resupply:
At platoon commanders request, Nomad will ferry in resupplies by helicopter.
Reinforcements:
Respawn not avaiable untill beachhead is taken.
Command & Control
Command:
Operational control on the ground lies with the platoon commander.
Communication:
Preset frequencies.
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kennychr got a reaction from Jenkins in Campaign Unrelenting Resolve M1 16\1\2021 1900 UTC
Mission Name:
Campaign Unrelenting Resolve.
Operation Blind Knife
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
op_un_res.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: How everlong it takes.
Player Slots:
Spectre 1-1: 6
Spectre 1-2: 6
Spectre 1-3: 6
Spectre 1-4: 6
Spectre 1-5: 6
Total slots: 30
Situation
The country of Al-Rayak has just had a military coup. The new leaders of the country are very hostile towards the western world and have expressed their intent to use the countries military to take over neighboring countries and then launch attacks towards the western countries.It doesn't help that they have chemical and nuclear weapons.
NATO has declared that it will intervene as it is a direct threat to many countries in the alliance.
Assets:
Local sourced vehicles.
Friendly Forces:
None
Enemy Forces:
Al-Rayak Military located at QRF\Garrison to the East.
Army and Police personell guarding the objectives.
Neutral Forces:
None
Mission
Spectre Platoon has been smuggled into the country's western border. You are to sabotage key airdefense positions located on the western coast as well as the towns power supply.
Execution
Objectives:
Plan and organize which squad takes what objective.
Sabotage AAA\SAM sites.
Sabotage Power station that is located in Al-Nabq
Movement Plan:
At squad leader’s discretion
Rules of Engagement:
Do not fire unless engaged or need to neutralize a threat.
Admin & Logistics
Equipment & Resupply:
None
Reinforcements:
Respawn available at safe house located at Al-Shaw
Command & Control
Command:
Operational control on the ground lies with the individual squads.
Communication:
Preset frequencies.
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kennychr got a reaction from SkullCollector in Campaign Unrelenting Resolve M1 16\1\2021 1900 UTC
Mission Name:
Campaign Unrelenting Resolve.
Operation Blind Knife
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
op_un_res.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: How everlong it takes.
Player Slots:
Spectre 1-1: 6
Spectre 1-2: 6
Spectre 1-3: 6
Spectre 1-4: 6
Spectre 1-5: 6
Total slots: 30
Situation
The country of Al-Rayak has just had a military coup. The new leaders of the country are very hostile towards the western world and have expressed their intent to use the countries military to take over neighboring countries and then launch attacks towards the western countries.It doesn't help that they have chemical and nuclear weapons.
NATO has declared that it will intervene as it is a direct threat to many countries in the alliance.
Assets:
Local sourced vehicles.
Friendly Forces:
None
Enemy Forces:
Al-Rayak Military located at QRF\Garrison to the East.
Army and Police personell guarding the objectives.
Neutral Forces:
None
Mission
Spectre Platoon has been smuggled into the country's western border. You are to sabotage key airdefense positions located on the western coast as well as the towns power supply.
Execution
Objectives:
Plan and organize which squad takes what objective.
Sabotage AAA\SAM sites.
Sabotage Power station that is located in Al-Nabq
Movement Plan:
At squad leader’s discretion
Rules of Engagement:
Do not fire unless engaged or need to neutralize a threat.
Admin & Logistics
Equipment & Resupply:
None
Reinforcements:
Respawn available at safe house located at Al-Shaw
Command & Control
Command:
Operational control on the ground lies with the individual squads.
Communication:
Preset frequencies.
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kennychr got a reaction from Noah_Hero in Campaign Unrelenting Resolve M1 16\1\2021 1900 UTC
Mission Name:
Campaign Unrelenting Resolve.
Operation Blind Knife
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
op_un_res.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: How everlong it takes.
Player Slots:
Spectre 1-1: 6
Spectre 1-2: 6
Spectre 1-3: 6
Spectre 1-4: 6
Spectre 1-5: 6
Total slots: 30
Situation
The country of Al-Rayak has just had a military coup. The new leaders of the country are very hostile towards the western world and have expressed their intent to use the countries military to take over neighboring countries and then launch attacks towards the western countries.It doesn't help that they have chemical and nuclear weapons.
NATO has declared that it will intervene as it is a direct threat to many countries in the alliance.
Assets:
Local sourced vehicles.
Friendly Forces:
None
Enemy Forces:
Al-Rayak Military located at QRF\Garrison to the East.
Army and Police personell guarding the objectives.
Neutral Forces:
None
Mission
Spectre Platoon has been smuggled into the country's western border. You are to sabotage key airdefense positions located on the western coast as well as the towns power supply.
Execution
Objectives:
Plan and organize which squad takes what objective.
Sabotage AAA\SAM sites.
Sabotage Power station that is located in Al-Nabq
Movement Plan:
At squad leader’s discretion
Rules of Engagement:
Do not fire unless engaged or need to neutralize a threat.
Admin & Logistics
Equipment & Resupply:
None
Reinforcements:
Respawn available at safe house located at Al-Shaw
Command & Control
Command:
Operational control on the ground lies with the individual squads.
Communication:
Preset frequencies.
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kennychr got a reaction from Miksi in Campaign Unrelenting Resolve M1 16\1\2021 1900 UTC
Mission Name:
Campaign Unrelenting Resolve.
Operation Blind Knife
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
op_un_res.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: How everlong it takes.
Player Slots:
Spectre 1-1: 6
Spectre 1-2: 6
Spectre 1-3: 6
Spectre 1-4: 6
Spectre 1-5: 6
Total slots: 30
Situation
The country of Al-Rayak has just had a military coup. The new leaders of the country are very hostile towards the western world and have expressed their intent to use the countries military to take over neighboring countries and then launch attacks towards the western countries.It doesn't help that they have chemical and nuclear weapons.
NATO has declared that it will intervene as it is a direct threat to many countries in the alliance.
Assets:
Local sourced vehicles.
Friendly Forces:
None
Enemy Forces:
Al-Rayak Military located at QRF\Garrison to the East.
Army and Police personell guarding the objectives.
Neutral Forces:
None
Mission
Spectre Platoon has been smuggled into the country's western border. You are to sabotage key airdefense positions located on the western coast as well as the towns power supply.
Execution
Objectives:
Plan and organize which squad takes what objective.
Sabotage AAA\SAM sites.
Sabotage Power station that is located in Al-Nabq
Movement Plan:
At squad leader’s discretion
Rules of Engagement:
Do not fire unless engaged or need to neutralize a threat.
Admin & Logistics
Equipment & Resupply:
None
Reinforcements:
Respawn available at safe house located at Al-Shaw
Command & Control
Command:
Operational control on the ground lies with the individual squads.
Communication:
Preset frequencies.
-
kennychr got a reaction from Bomer in Campaign Unrelenting Resolve M1 16\1\2021 1900 UTC
Mission Name:
Campaign Unrelenting Resolve.
Operation Blind Knife
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
op_un_res.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: How everlong it takes.
Player Slots:
Spectre 1-1: 6
Spectre 1-2: 6
Spectre 1-3: 6
Spectre 1-4: 6
Spectre 1-5: 6
Total slots: 30
Situation
The country of Al-Rayak has just had a military coup. The new leaders of the country are very hostile towards the western world and have expressed their intent to use the countries military to take over neighboring countries and then launch attacks towards the western countries.It doesn't help that they have chemical and nuclear weapons.
NATO has declared that it will intervene as it is a direct threat to many countries in the alliance.
Assets:
Local sourced vehicles.
Friendly Forces:
None
Enemy Forces:
Al-Rayak Military located at QRF\Garrison to the East.
Army and Police personell guarding the objectives.
Neutral Forces:
None
Mission
Spectre Platoon has been smuggled into the country's western border. You are to sabotage key airdefense positions located on the western coast as well as the towns power supply.
Execution
Objectives:
Plan and organize which squad takes what objective.
Sabotage AAA\SAM sites.
Sabotage Power station that is located in Al-Nabq
Movement Plan:
At squad leader’s discretion
Rules of Engagement:
Do not fire unless engaged or need to neutralize a threat.
Admin & Logistics
Equipment & Resupply:
None
Reinforcements:
Respawn available at safe house located at Al-Shaw
Command & Control
Command:
Operational control on the ground lies with the individual squads.
Communication:
Preset frequencies.
-
kennychr got a reaction from Walk'N in Op. Breakthrough 2\1\21 @ 19:00 UTC
Mission Name:
Operation Breakthrough.
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
nepV3.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots:
Chaos(command): 2
Hitman 1-1: 10
Hitman 1-2: 10
Shindig: 1
Wolverine: 3
Total slots: 26
Situation
USMC forces are gearing up to take the last stronghold of the insurgent forces in Takistan. Aided by a detachment from the engineer corps from the army, they are to do a final push in their AO to seize the last strongholds of the insurgents.
Assets:
4x M1240
1xM1152 SICPS
1xUH-1Y
1xM1132
Friendly Forces:
USMC and Army
Enemy Forces:
Takistan Insurgents
Neutral Forces:
None
Mission
This is a last push to clear out any insurgents still left in our AO. We have engineer support from the Army to help with any IEDs and mines.
Its gonne be a straight up assault on enemies strongholds.
Execution
Objectives:
1. Clear the road through the waypoints given by command.
2. Attack and clear out HUZRUTIMAM
3. Attack and clear out the Airfield
Movement Plan:
At Commanders discretion
Rules of Engagement:
Any person holding a gun is deemed a combatant and should be neutralized.
Admin & Logistics
Equipment & Resupply:
Ammocrates with ammo and supplies.
Reinforcements:
Respawn available. Ferried in by Shindig.
Command & Control
Command:
Operational control on the ground lies with the platoon commander.
Communication:
TBD
-
kennychr got a reaction from Lindi in Op. Breakthrough 2\1\21 @ 19:00 UTC
Mission Name:
Operation Breakthrough.
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
nepV3.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots:
Chaos(command): 2
Hitman 1-1: 10
Hitman 1-2: 10
Shindig: 1
Wolverine: 3
Total slots: 26
Situation
USMC forces are gearing up to take the last stronghold of the insurgent forces in Takistan. Aided by a detachment from the engineer corps from the army, they are to do a final push in their AO to seize the last strongholds of the insurgents.
Assets:
4x M1240
1xM1152 SICPS
1xUH-1Y
1xM1132
Friendly Forces:
USMC and Army
Enemy Forces:
Takistan Insurgents
Neutral Forces:
None
Mission
This is a last push to clear out any insurgents still left in our AO. We have engineer support from the Army to help with any IEDs and mines.
Its gonne be a straight up assault on enemies strongholds.
Execution
Objectives:
1. Clear the road through the waypoints given by command.
2. Attack and clear out HUZRUTIMAM
3. Attack and clear out the Airfield
Movement Plan:
At Commanders discretion
Rules of Engagement:
Any person holding a gun is deemed a combatant and should be neutralized.
Admin & Logistics
Equipment & Resupply:
Ammocrates with ammo and supplies.
Reinforcements:
Respawn available. Ferried in by Shindig.
Command & Control
Command:
Operational control on the ground lies with the platoon commander.
Communication:
TBD
-
-
kennychr got a reaction from Jenkins in Op. Breakthrough 2\1\21 @ 19:00 UTC
Mission Name:
Operation Breakthrough.
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
nepV3.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots:
Chaos(command): 2
Hitman 1-1: 10
Hitman 1-2: 10
Shindig: 1
Wolverine: 3
Total slots: 26
Situation
USMC forces are gearing up to take the last stronghold of the insurgent forces in Takistan. Aided by a detachment from the engineer corps from the army, they are to do a final push in their AO to seize the last strongholds of the insurgents.
Assets:
4x M1240
1xM1152 SICPS
1xUH-1Y
1xM1132
Friendly Forces:
USMC and Army
Enemy Forces:
Takistan Insurgents
Neutral Forces:
None
Mission
This is a last push to clear out any insurgents still left in our AO. We have engineer support from the Army to help with any IEDs and mines.
Its gonne be a straight up assault on enemies strongholds.
Execution
Objectives:
1. Clear the road through the waypoints given by command.
2. Attack and clear out HUZRUTIMAM
3. Attack and clear out the Airfield
Movement Plan:
At Commanders discretion
Rules of Engagement:
Any person holding a gun is deemed a combatant and should be neutralized.
Admin & Logistics
Equipment & Resupply:
Ammocrates with ammo and supplies.
Reinforcements:
Respawn available. Ferried in by Shindig.
Command & Control
Command:
Operational control on the ground lies with the platoon commander.
Communication:
TBD
-
kennychr got a reaction from Johnson in Op. Breakthrough 2\1\21 @ 19:00 UTC
Mission Name:
Operation Breakthrough.
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
nepV3.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots:
Chaos(command): 2
Hitman 1-1: 10
Hitman 1-2: 10
Shindig: 1
Wolverine: 3
Total slots: 26
Situation
USMC forces are gearing up to take the last stronghold of the insurgent forces in Takistan. Aided by a detachment from the engineer corps from the army, they are to do a final push in their AO to seize the last strongholds of the insurgents.
Assets:
4x M1240
1xM1152 SICPS
1xUH-1Y
1xM1132
Friendly Forces:
USMC and Army
Enemy Forces:
Takistan Insurgents
Neutral Forces:
None
Mission
This is a last push to clear out any insurgents still left in our AO. We have engineer support from the Army to help with any IEDs and mines.
Its gonne be a straight up assault on enemies strongholds.
Execution
Objectives:
1. Clear the road through the waypoints given by command.
2. Attack and clear out HUZRUTIMAM
3. Attack and clear out the Airfield
Movement Plan:
At Commanders discretion
Rules of Engagement:
Any person holding a gun is deemed a combatant and should be neutralized.
Admin & Logistics
Equipment & Resupply:
Ammocrates with ammo and supplies.
Reinforcements:
Respawn available. Ferried in by Shindig.
Command & Control
Command:
Operational control on the ground lies with the platoon commander.
Communication:
TBD
-
kennychr got a reaction from FrOzT in Op. Breakthrough 2\1\21 @ 19:00 UTC
Mission Name:
Operation Breakthrough.
Server Details:
IP: 116.202.224.207
Port: 2402
Mods Required:
nepV3.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots:
Chaos(command): 2
Hitman 1-1: 10
Hitman 1-2: 10
Shindig: 1
Wolverine: 3
Total slots: 26
Situation
USMC forces are gearing up to take the last stronghold of the insurgent forces in Takistan. Aided by a detachment from the engineer corps from the army, they are to do a final push in their AO to seize the last strongholds of the insurgents.
Assets:
4x M1240
1xM1152 SICPS
1xUH-1Y
1xM1132
Friendly Forces:
USMC and Army
Enemy Forces:
Takistan Insurgents
Neutral Forces:
None
Mission
This is a last push to clear out any insurgents still left in our AO. We have engineer support from the Army to help with any IEDs and mines.
Its gonne be a straight up assault on enemies strongholds.
Execution
Objectives:
1. Clear the road through the waypoints given by command.
2. Attack and clear out HUZRUTIMAM
3. Attack and clear out the Airfield
Movement Plan:
At Commanders discretion
Rules of Engagement:
Any person holding a gun is deemed a combatant and should be neutralized.
Admin & Logistics
Equipment & Resupply:
Ammocrates with ammo and supplies.
Reinforcements:
Respawn available. Ferried in by Shindig.
Command & Control
Command:
Operational control on the ground lies with the platoon commander.
Communication:
TBD