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KilrBe3

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Everything posted by KilrBe3

  1. Only issue I see would be getting it to Join Group and follow the players. A Idea would be have a car spawn and hostage, have him in it. Once all enemy are dead in the side mission area, then he gets released from a bunker / jail. Runs to the car and he drives off, side mission over. Reward. nothing amazing, but decent. I mean, doesn't sound the greatest, But it's better than Go Blow Crap Up each time, Don't get me wrong, that's amazing too
  2. Here is an album, some from the Server, Some from my missions / local. http://imgur.com/a/TtD0H pretty good ones in there haha
  3. I enjoy the new spec / dead camera, but it encourages people to just Respawn. Have to take into account this is ARMA, but this also a PUBLIC server. Its a hard balance. Then you got pubs, and community members, saying different sides. It's really hard to balance a huge mission like this, so I feel the pain to the makers. I think the new spec camera will grow on people, it grew on me quickly. Allowing to spec on Group now is great. But as far as Respawning and Medic, I'd like to maybe see the Hintbox come back, to show nearest medic. So the dead player can call out / text to the medic or at least know one is nearby. Instead, now, it kinda just encourages people to just hit Respawn at base. Just some idea/notifcation to know a medic is nearby to revive be a nice feature. Maybe have Medics as well, not have icons over dead bodies, but just a simple hint box saying People Need Revived Nearby or something.
  4. Considering the C-192 sounds a lot like a C-130 but future (since A3 is future), We can probably guess we will have a C-130 variant. But you are correct on the other wrecks, they just re-used models. Now if it was C-130 wreck, then I would say no we wont get one. But they changed it for future like other Helicopters, so we will probably see a working C-130 (variant)
  5. Ah very good, I figured you all had plans in place, as I see its updated daily everytime I wake up Which is so lovely. Just thought I throw some suggestions out that I seen from myself & other players from the past several weeks. Thanks for the quick reply though!
  6. Hello, Just thought I'd chime in quickly as a fellow fan of the mission and your lovely servers and community so far. As I have noticed since release of I&A and on Stratis to Altis, I noticed some things that can be improved after looking at the PBO file myself. - Spawn the AI when the AO is made, and not spawn more to fill it up constantly. Spawn a set limit per the size of the server size at the time, have them patrol more, and it will greatly fix the lag. Headless Client is also needed with Altis greatly. More defined clean up scripts are needed after AO is clear. - AI fleeing the AO needs to be stopped with allowFleeing 0, makes clearing some AOs a pain in the rear and WAYYY longer than needed. - UAVs (Greyhawk) need to respawn now. With Altis, its so big, the Mortars don't do justice. Now I know on Release, we will have Mobile MLRS and bigger Arty. But, I feel the Greyhawks play a great role while not being OP in a way. +(expand above) To expand on that, you run into few problems. Currently way BI has it, UAVs are a one man show. So, Have the Greyhawk Respawn on a LONG timer, and put in restriction only for UAV Operators (One per Squad), and Haymaker (Which is mixed opinions per server, Some say its for Mortars AND Blackfoot gunner, some say just Arty), anyways. Make HayMaker and UAV OPs have Access to Greyhawk. UAV Ops access to Mini-Drone and UGV. - Ground transport, With Altis size, Tanks and APCs need a role. The distance is too far for them. To counter this, Add the BTC Cargo Script to allow Lifting. ( I will expand on this later with more ideas for tanks) - FOBs, Set up pre fobs around the map, that just act as a FOB. Simple guard tower, with some ammo boxes, helipad, repair point for ground / air, and thats it. Just something to break that distance from base. - Mobile spawn, Maybe act as a Mobile HQ with a APC, or have FOBs act as a moible HQ. (Choose what FOB you want from a Whiteboard at Base). - Jets, With jets coming in. I suggest a JET Pilot role only. Have jets on a long 10min respawn timer. Have them have a Jet Only Task maybe(idk still thinking). But they also can't be incredibly OP and go in bomb the shit, clear the AO before the troops even come. So a loadout script for it will be needed (easy to do). They also cannot have to constantly drop flares either (So AA soldiers will need a AI skill tweak), but a good jet pilot will be a great CAS asset to the server. Just ONE jet! One CARGO plane (if BIS adds one). Cargo plane go great with the BTC cargo/lift script, and mass carry troops to the 5 other airfields on the island. But I feel to please all the players, Jets, Tanks, Apcs, and UAvs all should be included. People are loving I&A so fast, and /r/arma on Reddit is loving it. Its growing and will be more awesome as the game grows and mission grows. (the AI spawning needs to be redesigned though to fix lag and headcless client put in). Just some thoughts , I will edit with more when I get a more idea or better explanation. Cannot wait to see the mission grow!
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