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Stuffedsheep

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  1. Stuffedsheep's post in Side Mission Adjustment was marked as the answer   
    Well, the problem here seems to be that it spawns one complete AA tank platoon(2x t100, 2x tigres). The infantry groups that spawn varies from 0 to 2, so it can be either 0,1 or 2 groups if I'm not mistaken.
     
    what you could to is something like this:
    _x = 0; for "_x" from 0 to 2 do { _randomPos = [_flatPos, 50,6] call aw_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgVehicles" >> "O_MBT_02_base_F")] call BIS_fnc_spawnGroup; [_spawnGroup, _flatPos, 100] call aw_fnc_spawn2_randomPatrol; [(units _spawnGroup)] call aw_setGroupSkill; _unitsArray = _unitsArray + [_spawnGroup]; }; _x = 0; for "_x" from 0 to 2 do { _randomPos = [_flatPos, 50,6] call aw_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgVehicles" >> "O_APC_Tracked_02_AA_F")] call BIS_fnc_spawnGroup; [_spawnGroup, _flatPos, 100] call aw_fnc_spawn2_randomPatrol; [(units _spawnGroup)] call aw_setGroupSkill; _unitsArray = _unitsArray + [_spawnGroup]; };
  2. Stuffedsheep's post in I&A Medic Script was marked as the answer   
    Hey H3rm1t, 
     
    I'm going to assume you are using 2.77L_C, if not it will be similar in other versions.
     
    1. Open this .sqf:   co45_AW_Invade_Annex_2_77L_C.Altis\scripts\=BTC=_revive\=BTC=_revive_init.sqf
    2. With in the "=BTC=_revive_init.sqf" go to line 21. it should say:     BTC_who_can_revive = ["B_medic_F","B_recon_medic_F"];
    3. Replace the: "B_medic_F","B_recon_medic_F" part with "man"
    4. Save it and you're set.
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