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KingScuba

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Everything posted by KingScuba

  1. I think it would only happen but once in a blue moon.
  2. Yes, you can easily just remove the distance and keep the identify. Personally, I prefer it all to be off. In pubs, i prefer it to be on for that exact reason, however you will still end up being friendly fired either by accident or on purpose,
  3. So scroll distance, where you flick the scroll and you get your range. Making life a hair bit too easy. Rangefinders were implemented, give people a bit more incentive to use them. On eu server, I've noticed that you implemented the Sniper/Spotter roles, which I like quite a bit. But there's little desire to grab a spotter if all you have to do is flick the scroll wheel and negate any need for a rangefinder. Here's what TAW's manual says about these 2 roles, And I've edited it to apply to your domi server (http://www.armaholic.com/page.php?id=12346) (if you don't like taw, use shacktacs http://ttp2.dslyecxi.com/attachments.html) Sniper Duties and Responsibilities: Selects Sniper Hide Location to fire from Adjusts scope for range and angle Engages human targets Observes and relays information with spotter Walks spotter on target (both are responsible for finding targets) Spotter Duties and Responsibilities: Identifies targets by priority Walks sniper on target (Both are responsible for finding targets) Makes range estimates for sniper Provides close-range security and takes point when moving
  4. Are you going to honestly tell me that you WANT to get blown up by the mortor? that was just a little joke that could be rephrased "Mortor teams and why you should hate them" meaning kill them NAO.
  5. tell me what you want and I can make it pretty quick. I know my way around photoshop.
  6. Proposal : Create 2 billboards in front of the Helicopter pads that contains the rules and information via scroll menu. Purpose : Hopefully, along with the map, People will be drawn to the billboards where they can learn basic ideals about the server, what their particular class needs to be doing, and other various things. Suggested Rules Billboard Text : Scroll on this Billboard for Server Rules Suggested topics in Rules : - Server Rules - Pilot Rules - Squad Leader Rules - Medic Rules - Repair Specialist Rules - Voice Over Net Rules (Might be contained in Server Rules) Suggested Information Billboard Text : Scroll on this Billboard to Learn how to Play Suggested topics in Information : - Basic Pilot Information - Basic Squad Leader - Basic Medic - Basic Repair Specialist - How to play Domination - Rewards for Side Missions - Mortors and why they suck balls
  7. 2) The simple solution there would simply be Keep the map markers on the server you run, and not include the marker in the public release. Simple as that. 3) I agree. If the pilot can listen and follow orders without being in teamspeak, more power to him. I see many ts3 only slots being lenient for such things. 4) There are a few ways to do the rules. The most common is to place them under briefing in map. I'll post another quick suggestion for you in a moment concerning this. 5) Obviously there will always be these guys. My thing is they need to stay in Alpha squad or something. When your playing all the way down in delta, and you're running with some guys, then some clown decides to pick Mechanic and NOT listen, Not respond, and lone wolf, I suddenly have a problem with him. This is a shoot game, and everyone fancies themselves rambo. I must be having a miscommunication here with you guys. My goal is to encourage and enlighten players, and try to get them with the program. I believe that 90% of the server would gladly go squad based AND still have a ton of fun if they knew how to do it. There will be lone wolfs, but even then the lone wolves would probably enjoy being Recon and communicate. If you can teach people, they'll play how arma and your server was ideally envisioned. I am guilty of not running with arma well until I joined taw, and started playing in their practices. I learned what weapon red meant, Different formations, Working with other teams. I'm having more fun playing arma than I ever have simply because I know these 3 things, and I know A LOT more than that. 7) This is the arma community dude. It's the most welcoming and awesome community going. Of course newbies are welcome. Closed headed newbies are not (The ones who ask how to do something, and don't listen, then rage and rage). I expect everyone in the arma community to help new players, just as the veteran players have helped all of you, I'm sure. Arma is a great game, and can be played in as many ways as can be imagined since it's one of the only true sandbox games around. It's also one of the hardest games to play.
  8. Having (TS REQUIRED FOR THIS SLOT) next to the slot in question, having the IP listed on the map near base via perm marker (Ahoy Worlds TS is (IP) ALL Pilots and Squad Leaders are REQUIRED to be on it) Thats how we do it in Arma 2 dude. There's also no Introduction, rule set, or anything in the map. And again, I play public servers on arma 2, and have NO ISSUE getting organized WITHOUT Teamspeak using the SAME CHAT CHANNELS. The player community is not a pack of new players who have no concept of how to play in a squad. The admins kick you if you're being a lone wolf or being stupid, and that gets the message across. It all depends on how active your admins want to be and the rules you choose to enforce. At the moment, the only rule you choose to enforce is ... really... Well whatever the admin is in the mood for it seems. The rules should be under the Map Briefing, in different tabs. for example, Server Rules, Pilot Rules, Medic Rules, Chat rules, ETC ETC
  9. It should be the Squad Leaders say where his squad lands. Obviously you as the pilot should be ignoring an idiot request, such as landing straight in the middle of Base of the enemy ao if it's not secured, but a leader should be able to Designate a safe LZ that's easy for the pilot to ingress and egress from. If said leader CAN'T, he shouldn't be squad leader.
  10. Well more transport will have to wait for beta. I mean right now there's really not much, right?
  11. It all comes back to enlightening the new players and setting up some gameplan rules. I haven't met many people who prefer to lone wolf it rather than work in a squad in my 2 odd years of arma (NOT COUNTING DAYZ. Thats not arma, and even in there you generally play with a friend or 2). Its much more gratifying to win together than to win alone.
  12. You have to realize that quite a few of the players are new to ARMA. If you prod them along, and simply kick the ones who don't listen (By kick i mean just a kick from the server, not a ban of any sort), you can easily establish this kind of environment. In arma 2 servers, I work in squads all the time without TS. You simply hop in, and someone is usually playing the leader or is willing to listen to you. Vanilla servers such as ahoy obviously are going to have a bit more of a challenge. Domination is a squad based game, Lone wolfing it makes it pretty hard to accomplish anything. The key to establishing a command base is simply getting a core group, and constantly spreading (and kicking) when necessary. The current problem I see is that noone wants to particularly make a group and take charge of it. As soon as I got on and started barking orders, All of a sudden Ive got a group under me, and the commanders of the other groups are also listening to me. Obviously we have Lone wolves even in that situation, simply because it was done out of the blue, but the fact remains it can be done pretty easily. So my answer to you is No. I do not expect 75% of the current Ahoy server to follow this. However if ahoy establishes a small force to start implementing this, you will see it happen in fairly short time.
  13. It would turn into a giant trolling fest probably.
  14. The main idea of this is to promote team play, Which is non existent in the server. peopel do whatever they want and squads are spread throughout the map. Pilots atm as you said, do not listen, do not coordinate, or simply cannot fly. For 40 players, 3 littlebirds is sort of enough, 3 mid range transport helicopters would be much better, but this is not the point of my suggestion. You also just contradicted yourself... You said you don't think there should be more than 3 pilots, however you also said there should be 4 or 5 pilots.... I'm only asking to add 2 more pilots to the server... Having 2 pilots on standy will create nothing but drama, normally in the case of "Let me fly /cry/cry/cry" or "You suck at flying, I'm better, now let me fly /rage/rage/rage". 1 pilot per chopper.
  15. Moved my post brother, sorry In reply to you, I would say the pilot can do whatever he wants. I blow up my chopper if I bust it personally, but I do what oyu say, I simply fly and dont fight. As it is right now, I cant be bothered to scream for 30 minutes for a repair specialist to come help me. The pilot can choose to either roll with his team or keep flying, It would be personal choice. 7 members can move extremely effecient without the pilot. And As it is right now, you can't rally your team and get them into a chopper. Someone will ALWAYS be left behind because people do not utilize their medic, they respawn as soon as they die, the medics dont do their job, a new player just joins... There's so many reasons.... the biggest one being the stupid little bird can only hold 8 players including pilot.
  16. What this will Involve : Demolish the current pilot team, add a pilot to each squad, and remove the spots "Rifleman" and "Rifleman [AT]" The New Team Setup : Squad Leader Medic Repair Sepcialist Explosive Specialist Autorifleman Grenadier Marksman Vortex Pilot Why this suggestion? : The main idea for this setup is to promote the use of team gameplay, and hopefully get rid of the "lone wolf" garbage. Each pilot is responsible for his squad, and his squad alone. This will also give us 5 of each player, instead of 4, so 5 medics, 5 squad leaders, and so on. The pilot can then simply play as needed / wishes after landing... Either with his team when he lands, and blow up his helicopter, or he can choose to do nothing but fly. It would also eliminate the issue of teams being seperated since each littlebird can only hold 8 players in any case, and each squad consists of 9 players (GRANTED, most people don't listen and get together atm...). I also suggest keeping the teams limited to 8 is because a littlebird can only hold 8 players What I would expect this to help with is again, Raising team gameplay and helping solidify each role. It would also help eliminate the spammed "Side" and "Global" chats. Squad Name Suggestions if this is implemented : Alpha, Bravo, Charlie, Delta, Echo, Foxtrot, Golf, Hotel... Or any other NATO names found
  17. You are correct. My math is fail, I even thought for a moment 8 * 5 is 40, so Obviously we'd have 8 squads. Blonde moments ftw. Wups, just realized i put this in the wrong forum. Moving it now.
  18. I am Kingscuba, a member of TAW [the art of warfare]. I am a fan of playing arma as a simulator, so I enjoy playing in an organized fashion, and not dying. I am also an advanced rotary pilot, along with a basic fixed wing pilot. The servers I currently enjoy playing are basically AW Invade + Annex US, and ACE in arma 2.
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