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Melbo

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  1. God damn whoever is in that Taru rinsing the terrain of vehicles!
  2. Yeah no doubt. Will hop on on my last day off before I have to go back to work! Edit - Just cracked open another beer, so will jump on tonight if it goes back up.
  3. I'm a fussy bastard when it comes to my Arma PvP! For coop missions it's fine to use 3rd person, crosshairs and thermals but not for PvP in my opinion. Too much sitting behind a wall and being able to see exactly what is going on the other side just doesn't make sense to me. I could live with thermals being ultra rare in the loot spawn table but even having them for sale for lots of money still makes me cry a little bit inside! We'll see how it goes I guess! I'll say it again though, good to see the I&A chaps on the scene.
  4. Nice to see you guys getting involved in this. Going to be interesting to see what you can develop (some decent "Exile" related missions would be nice)! Is this all vanilla at the minute? My only suggestions would be (I've not yet connected to the server so I may be off the mark here) the removal of thermals and 1st person only. Both ruin Arma PvP! Good luck with the server chaps.
  5. Update for stable branch just rolled out. 885mb. Not sure of the changes just yet but the mission seems to be bugged for me now. Wouldn't even let me spawn in. Also can confirm the VAS is broken with new update.
  6. How does one use the admin commands such as forcing the missions to end etc?
  7. If you are not a pilot you can enter the co-pilots seat and take controls of the helicopter. Feel free to hide this once a dev has seen it so everyone doesn't abuse it.
  8. Awesome news. Is this the Dev build beta or normal build?
  9. Been away for a while and looking forward to seeing the next build updated for beta!
  10. In regards to the weapon cache mission, how about spawning in an ammo cache and setting clearweaponcargo this; clearmagazinecargo this; in its init and placing that in the building that gets destroyed to trigger mission complete? Just finished a 4 hour session on our server with about 20 players (had to lock it in the end due to randomers joining and messing around) and we had no bugs at all. I will try and get some feedback off the guys tomorrow at some point and will post in here. The majority of it was "make a better map" so nothing related to the mission file!
  11. Yeah I was looking at the UAV script and I was a little lost for adding those features. Would be nice though as I can't really see a lot using it at the moment.
  12. Fantastic work. Having an absolute blast with this. Would there be any way to add in a small amount of mouse control and a small level of zoom to the UAV? Maybe add a OpFor weapon cache for the explosives side mission as a reference to what to blow up instead of an empty building? Limit classes weapon usage. AT can only use AT weapons, marksman only class able to use snipers etc. At the minute we are seeing everyone pick up a sniper and AT.
  13. Sounds like the BIS First Aid module at work. All you need to do is group up the units to the modules pretty much. I will have a look and see what I can come up with for you. Edit - Seems like the first aid modules are not in A3 at the minute. Been playing around with this script for a while and seems to be doing the job ok. http://www.armaholic.com/page.php?id=18955 Also another suggestion. Maybe make it 32 players? Keep the 2 pilots but possibly standardise the the sections.Possibly 6 teams of 5 units that consist of Team Leader, Medic, AT, Marksman and Grenadier/MG? Edit - Added/changed a few things. Hope you don't mind. Changed: Six 5 man sections. 2 pilots. (32 players) Added: Virtual Ammobox System Added: =BTC= Revive Added: Body/Vehicle Clean-up script Seems to be going down pretty well so far! Edit 2 - Revive script and VAS script seem to be causing issues with each other. When you die and respawn, you cannot enter the VAS menu.
  14. Again, great news! Will you be using the first aid modules that were in A2? I've not really had a good look through the A3 editor yet as too busy developing our Wasteland mission for A2.
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